WiP in WiP, post your screenshots!

Ginger

L4: Comfortable Member
Jun 29, 2010
151
56
Eh... Haven't mapped in ages, so I thought i'd start, I know some of the displacements go in a bit too much, but i just wanted to block out my idea, nothing special :D
ss20110715232104.png
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
"mt. knifeback can suck a d*ck"
I litterally Lol'ed from that. I want to see that one as a real texture :)
 

Prop

L3: Member
Jun 17, 2010
109
24
Almost done! have to re-texture the other base to red texture and make the KOTH settings! this is the blu base!

16naxi.png
 

Prop

L3: Member
Jun 17, 2010
109
24
Nice to meet you, my names Prop! :)

Also need to make some flank routes, and it should be finished.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
I like it dude! The only thing that bothers me are the ground texture and cliff texture, both of which are horrible and i dont think I've seen them used well ever. You may well be the exception though.
 

Prop

L3: Member
Jun 17, 2010
109
24
Agreed, the round boulder should be a bit more rocky looking! Other than that, pretty siick!
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Looking mighty fine rexy, still think your trees should have some taper in them though, just a little wider at the base.


6 hours into this really evil mapping frenzy that's such an effective distraction >: (

06.JPG
 

Prop

L3: Member
Jun 17, 2010
109
24
I love the Tf2 style "random little windows everywhere" makes me laugh when I see them

Btw This is looks legit! nice wip!
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
sten-cloth.gif

The fuck am I doing here, guys

EDIT: also expect shittons of .gifs now that I've figured out a way to render animations in Max and found gifninja
 
Last edited:

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
Agreed, the round boulder should be a bit more rocky looking!

I'm thinking maybe changing the top-to-bottom curve to be concave rather than convex and making the top and bottom edges less uniformly round (more noise, more squarishness, or both) might do it.