Water and music problems

Terrorist5150

L1: Registered
Jul 4, 2011
23
2
I have some problems with some water, and wondering my the music I added isnt working.

First off, water. I have the water on the exact lines that the materal (tile floors) are on. When you go underwater, it looks fine in game shown here, but The water is white because I got dxlevel 80:

achievementidled60000.jpg


2 pictures from over the water:

achievementidled60002.jpg


achievementidled60001.jpg


All of my leaks are fixed, so I don't know why its like this


Now the music. I have a 3 minute long music track, in a .wav format, I have it in my tf/sound/ui folder in my game folder, and for my source multiplayer dedicated server folder, I put the music in by putting a ambient_generic I think it was called, but it doesn't work. My soundscapes work fine, but I cant select the music with the soundscape. What am I supposed to do then?


Thanks in advance if anyone replies.
 

TheKieranator

L6: Sharp Member
Mar 6, 2011
282
213
How are you for skyboxes? If you have 3D Skybox textures somewhere but no 3D Skybox, then water can be mucked up. I had this on one of my side projects so I just swapped my 3d Sky textures for 2D Sky ones.
As for the audio thing, I'm not sure at the moment. I'll come back to that. Hopefully this helps.
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
you have leaks, check to see if the skybox has any holes. If you can't find any, delete the skybox and make a new one by making a brush with the skybox texture and make it hollow so that the entire map is covered, this usually solves leaks.

The audio, do you have it linked to a func_button? Or if you want the music to play at the start, go the ambient_generic and make sure the "start silent" box is unchecked under flags. you can link it to a fun_button by adding outputs so that the song plays when you shoot a button.