- Oct 6, 2008
- 1,948
- 446
Hi
Ok, I am making progress slowly. I have started with the the pl data from Boojumsnark's library and then have modified it.
I believe it's better to use the template from the library and then use my own codes (names of pathtracks, payloads, etc) that way I actually LEARN instead of just being a copy-cat and the experience has ben interesting so far.
So at first, I got cart working and no visibal trainwatcher and the game ended at first point.
Then I got the cart and watcher working together by reducing the amount of cap points to 8 (max) I had 13 over 4 stages - now I just have 8.
Then after I got it working - the game crashed - actually locked up my pc forcing a restart when the cart got to the end ot the first stage.
Have double checked the coding and found an error and the first stage works correctly - no more crashes
Now this is the way my map works.
Round 1
End cap at track 10 - do the coding for end of round - car then rolls by itsself down the track to point 11 (about five feet further down the track from where the round ended).
At point 11 I have onpass = stop.
Round 2
OnRoundStart = resume cart. cart is coded to be pushed - it no longer does auto movement thing < or at least I think it is.
What haapens at round 2 is the clock goes 5,4, victory.
Does anyone know what's going on? Where do I start to look for the error?
Have I ended round one correctly?
Thanks.
Ok, I am making progress slowly. I have started with the the pl data from Boojumsnark's library and then have modified it.
I believe it's better to use the template from the library and then use my own codes (names of pathtracks, payloads, etc) that way I actually LEARN instead of just being a copy-cat and the experience has ben interesting so far.
So at first, I got cart working and no visibal trainwatcher and the game ended at first point.
Then I got the cart and watcher working together by reducing the amount of cap points to 8 (max) I had 13 over 4 stages - now I just have 8.
Then after I got it working - the game crashed - actually locked up my pc forcing a restart when the cart got to the end ot the first stage.
Have double checked the coding and found an error and the first stage works correctly - no more crashes
Now this is the way my map works.
Round 1
End cap at track 10 - do the coding for end of round - car then rolls by itsself down the track to point 11 (about five feet further down the track from where the round ended).
At point 11 I have onpass = stop.
Round 2
OnRoundStart = resume cart. cart is coded to be pushed - it no longer does auto movement thing < or at least I think it is.
What haapens at round 2 is the clock goes 5,4, victory.
Does anyone know what's going on? Where do I start to look for the error?
Have I ended round one correctly?
Thanks.
Last edited: