I was brainstorming for a map, and decided that I wanted to do a PL map (Abandoning ctf_borrow, it sucked, but was great for learning). So, I have some questions on feasibility:
The idea is that it is a one stage, 4-point PL map, and immensely long. However, to counteract everyone taking 5 minutes to run across the map, there will be multiple spawn rooms controlled by CP's. So, basically, every PL point will have a related CP that will control a nearby spawnroom... if BLU caps the CP, they can use the spawnroom, and red spawn is pushed back. You get the point. Attack/Defend without the divided rounds while escorting a cart. Forces a bit more strategy and tactical planning.
So, is it possible to use control points and have them function as control points without the control point HUD and without Hammer deciding the map is a CP map?
Does this even make sense to do?
Feedback?
The idea is that it is a one stage, 4-point PL map, and immensely long. However, to counteract everyone taking 5 minutes to run across the map, there will be multiple spawn rooms controlled by CP's. So, basically, every PL point will have a related CP that will control a nearby spawnroom... if BLU caps the CP, they can use the spawnroom, and red spawn is pushed back. You get the point. Attack/Defend without the divided rounds while escorting a cart. Forces a bit more strategy and tactical planning.
So, is it possible to use control points and have them function as control points without the control point HUD and without Hammer deciding the map is a CP map?
Does this even make sense to do?
Feedback?