- Oct 6, 2008
- 1,948
- 446
Hi,
I basically have a map done with a couple of things yet to do:
1. Payload not working right - I seem to have everything coded right? but the map crashes as soon as I put in a team_controlpoint_master in - any ideas? If I leave it out map compiles right - but in game the cart has a glowing blue texture on it and there's no train_watcher at the bottom. Where should I look to find the issue?
2. Optimisation:
Some parts are easy to figure out but I have a lot of open areas - can you look at the screenshots provided and give me some clues/tips?
ie. I have put a hint brush across (width wise facing up) the lower part of the canyon where the river is and another across the top of the cave lake is this good?
Although I have read some of the online tutorials and such when it comes to optimizing it I haven't got a clue as to what to do here on this one.
Note: the cave areas / passages are all sealed with area portals to separate the caves / interior to the exterior - the wood passages near the cart start are all func_detail there so it's a box there and all torches are a func_detai also.
Can you criss-cross hint Brushes like this + or join them side by side? Thanks for the help.
I basically have a map done with a couple of things yet to do:
1. Payload not working right - I seem to have everything coded right? but the map crashes as soon as I put in a team_controlpoint_master in - any ideas? If I leave it out map compiles right - but in game the cart has a glowing blue texture on it and there's no train_watcher at the bottom. Where should I look to find the issue?
2. Optimisation:
Some parts are easy to figure out but I have a lot of open areas - can you look at the screenshots provided and give me some clues/tips?
ie. I have put a hint brush across (width wise facing up) the lower part of the canyon where the river is and another across the top of the cave lake is this good?
Although I have read some of the online tutorials and such when it comes to optimizing it I haven't got a clue as to what to do here on this one.
Note: the cave areas / passages are all sealed with area portals to separate the caves / interior to the exterior - the wood passages near the cart start are all func_detail there so it's a box there and all torches are a func_detai also.
Can you criss-cross hint Brushes like this + or join them side by side? Thanks for the help.
Hi,
Have been working hard on this and it's almost done - soon as I get some bugs out.
Have created a series of walk throughs for you - let me know what you think
Stage 1
http://www.flickr.com/photos/44311224@N06/5820046144/in/set-72157626808845483/
Stage 2
http://www.flickr.com/photos/44311224@N06/5819498733/in/set-72157626808863041/
Stage 3
http://www.flickr.com/photos/44311224@N06/5820076304/in/set-72157626808870705/
Stage 4
http://www.flickr.com/photos/44311224@N06/5820082470/in/set-72157626933437956/