Sorry if this is somewhere else and I've missed it, but ...
There was a change to Yukon. The center control point was moved up vertically to the bridge from where it was originally. Question: do we know why? Has Valve said anything? If anyone from Valve is lurking, I'd love to know.
I'm sort of interested to know how moving it up makes it a better map, but, I'm even more interested to know what the process was that Valve used to actually go ahead and make the change.
For instance, did it go something like this:
Or was it more like this:
Same question about Granary. A change was made to add an additional exit from the garage (hope that is what it is called) on that ramp.
I guess I'm even more curious about Granary than Yukon. As that map has been around for quite a while (was it one of the originals?). What would cause them to make a change at this point after it has been around for so long.
There was a change to Yukon. The center control point was moved up vertically to the bridge from where it was originally. Question: do we know why? Has Valve said anything? If anyone from Valve is lurking, I'd love to know.
I'm sort of interested to know how moving it up makes it a better map, but, I'm even more interested to know what the process was that Valve used to actually go ahead and make the change.
For instance, did it go something like this:
Valve Employee #1: Dude, I was playing Yukon last night after work just for fun, and I was thinking it would be better if that center control point was up on the bridge above where it currently is.
Valve Employee #2: Yeah, that would be way cool. Let's do it!
Or was it more like this:
Valve Employee #1: Dude. I was analyzing some map log files and I noticed a serious problem with the center point on Yukon. Look at this spreadsheet.
Valve Employee #2: Wow! That is serious. With a -50% hold ratio it seems that this point is too hard to hold, which ... hold on, let me do the calculation ... which leads to a 200% rage quit to fun ratio. Also, look at this column ... soldiers are way over powered on this point. Let's try moving the control point up vertically to the bridge, get some play testing done, and run some stats on that. Let's try to have a fix for this before Robin sees these numbers.
Same question about Granary. A change was made to add an additional exit from the garage (hope that is what it is called) on that ramp.
I guess I'm even more curious about Granary than Yukon. As that map has been around for quite a while (was it one of the originals?). What would cause them to make a change at this point after it has been around for so long.