CP angeles

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
Where's the rest of it?
 
Mar 23, 2010
1,872
1,696
need more charger spots like the bottom of the slopes in hightower though pyro kind of ruins that so i get that.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Is this 3CPAD? Also, that BLU overlay looks weird, I doubt anyone would start to put a logo on an unfinished building.
 

koeny33

L1: Registered
Dec 25, 2010
18
2
Looks kinda scary to me xD. You should expand it some more. I like the style.
 

Languid

L5: Dapper Member
Oct 9, 2009
240
256
Is this 3CPAD? Also, that BLU overlay looks weird, I doubt anyone would start to put a logo on an unfinished building.

Its meant to be 3 stage a/d (I might give stage 3 a third point ;D )

As for the logo, the first stage is meant to be a blue construction site that red have occupied and destroyed slightly but yeah its not that logical
 

Doctor Paprika

L4: Comfortable Member
Apr 24, 2011
150
53
Nothing about this map is logical, so don't worry about.

This is a really fun map to goof around in, but it's not just because of some gimmicky bullshit like Mario Kart or rocket-jumping maps. I would never try to have an actual balanced game in it because the edges and levels make griefing and spam too problematic, but there's a way for every class to have some ridiculous fun here.

Demoknights and airblast Pyros are the obvious choices to this map into a lunatic asylum, but the only classes that don't have the same potential are the Heavy and Medic. There are a lot of little rails and nooks for Spies to hide in. Engineers can build their stuff on lower levels where they're really hard to get at. Scouts with triple or quadruple jump can navigate all around and are hard to push off. Soldiers that are good at rocket jumping and air juggling can abuse the ledges almost as much as airblasts. The narrow walkways form beautiful, open air tunnels to snipe through.