So my list of stuff to fix is:
1) Carts should be more obvious at round start.
2) Carts should also start in one teams "Safe Zone", at the moment they are too neutral.
3) Make some room for carts to be further forward if teams have won previous rounds. If there are previous rounds. I may expand it, or not.
These can all be solved by briging the cart start up and back from its current position, to in front of the spawns.
4) Deathpit is kinda popular but also not.
I'll probably remove it- loads of people have said they enjoyed it, but i'll probably stick with the recieved wisdom of bad instadeath, and swap it out for simply a deep pit with routes up in the sides. Maybe move the health into it.
5) Map is too good for soldiers.
Easy-ish, just expand the indoor areas. i could add an extra route to the top of the scaffold, but i dont want to. Plus, the space needed to create it at a decent slope would ensure it looked sucky.
6) The two indoor areas with the stairs in are too cramped.
Erm. Not sure what to do about this one, actually. Suggestions very much appreciated. Simply making them bigger is tricky.
7) Players leaving spawn head toward the deathpit and scaffold side more than the building one like i want.
I could just rotate the spawn by 90 degrees, but that would make the deathpit side too unclear. It's also not compatible with my ideas for the cart.
Any help/advice is as always, welcomed. Or not. I dont mind using this thread as a braindump if you dont.