KotH Hot Zone (A1)

How are the new spawn rooms?

  • Better than before

    Votes: 0 0.0%
  • Still too close to the point, cluttered, etc.

    Votes: 0 0.0%

  • Total voters
    0

Languid

L5: Dapper Member
Oct 9, 2009
240
256
hella yeller skybox man! I think you should tone down your skybox fog.
 

clayton

L1: Registered
Jun 17, 2011
44
23
I had a quick run around in your map, since I couldn't make much sense of the screenshots.. but I have to say it's pretty confusing to play in too! There are no clear boundaries to the playing area (too many invisible walls). I find it way too busy for such a small space, and (ironically) there are sections of the map that seem all but redundant. It takes about 6 seconds to get from the spawn point to the cp for a scout, so it'll be chaos through the middle (in a line directly between spawn rooms) with nothing happening to the left and right (since you can't see more than 5 feet in any direction, you're out of the game unless you're on the hill).

If it were my map I'd start again and focus on the basic geometry before stylizing it all.

To end on a positive note, though, it might look nice when you're done :)
 

A B.A. Survivor

L1: Registered
Jun 17, 2010
29
0
I had a quick run around in your map, since I couldn't make much sense of the screenshots.. but I have to say it's pretty confusing to play in too! There are no clear boundaries to the playing area (too many invisible walls). I find it way too busy for such a small space, and (ironically) there are sections of the map that seem all but redundant. It takes about 6 seconds to get from the spawn point to the cp for a scout, so it'll be chaos through the middle (in a line directly between spawn rooms) with nothing happening to the left and right (since you can't see more than 5 feet in any direction, you're out of the game unless you're on the hill).

If it were my map I'd start again and focus on the basic geometry before stylizing it all.

To end on a positive note, though, it might look nice when you're done :)
It's really supposed to be cluttered and confusing, as I was trying to bring the feeling of a clustered rural city. Inspiration came mostly from Cracked in Black Ops, but I guess that doesn't really work in TF2.
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
It doesn't because there is so many explosive classes and heavies, you should just try to remake the map tf2 desing in the mind.
 
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RagnarHomsar

L2: Junior Member
Aug 22, 2010
59
19
Map kept crashing the server when we were trying to test it in Gameday today.
 
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