KotH Tachyon

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
Time Travel! Dinosaurs! Nuclear Bombs! What's not to like?

RED and BLU arrive at a long-abandoned island in the middle of the pacific ocean to discover a dusty old Tachyon Emitter! Both teams want to claim it as their own, but their nonsensical fighting has thrown the Tachyon Emitter's power switch to "on!"

The teams are thrown through time, from a nuclear testing site in 1945 to even a volcanic graveyard in the prehistoric years! He who conquers time, conquers the world!
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Tachyon utilizes a twist on the King of the Hill gamemode, in which players must claim themselves as King of the Hill in multiple stages. With each stage won, the winning team will have 20 seconds taken off their holding time in the next stage, but it all boils down to the final stage! Winning the final stage wins the game, but winning the stages prior makes winning faster!
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Alpha I - July 5th, 2011
Alpha II - July 28th, 2011
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Thanks to:

Snacks
Doom
A Boojum Snark
MangyCarface
Supersandvich
Lord Ned
Ritz
YM
Rexy
 
Last edited:

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaayyyyyyyyyyyyyyyyyyyyyyyy
 
Feb 14, 2008
1,051
931
The biggest thanks list for an a1 ever
 
Mar 23, 2010
1,872
1,696
looks fun and sexy
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
Wait a second....

If there's no cliff in 1945 and they're dropping nukes on the site it'll end up flat, so why does 1968 resemble 0000?? (should be ---- not 0000 imho)
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
There'll be plenty of story behind this, don't ask questions like that just yet, YM.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,868
2,977
Here's a just about fully working nav-mesh courtesy of a member of Facepunch:

Hey, I really like this map, so I made a .nav mesh for it so you can play with computer controlled players on it.

8DAD7384D41FB072D8C03210861E047681E3CCA1


Normally when you nav_generate on this map only the first point's navigation mesh is generated and on the next two points the bots won't move. I fixed that, made sure all the paths work properly, and made some other changes. The Engineer bots won't move until the point is contested, so don't worry if they're not moving when the match starts. Otherwise, the bots work fine.

Here's the download. Just put the file in your tf/maps folder and open the level in the console, then type 'tf_bot_add #' once the level loads where # is the number of bots you want. Enjoy.

Tachyon Navigation Mesh
 

Yacan1

D I G I T A L I N F L U E N C E R
aa
Nov 7, 2010
411
793
god this map was so much fun to play. It is really amazing. nice job. I would like to see some models from it released though :)
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
I demand that the map makes TARDIS sounds at round end.