- Jun 29, 2011
- 11
- 0
hey when i start my map up in tf2 it shows the menu then says HL2.exe not responding it only does it with my map im working on i used compile log checker and still i cant find the problem heres my log
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.vmf
Patching WVT material: maps/quitefuckingshitupdammit/harvest/blendgrassground001_nosprites_wvt_patch
Patching WVT material: maps/quitefuckingshitupdammit/swamp/nature/blendswampmudtodirt001_wvt_patch
Patching WVT material: maps/quitefuckingshitupdammit/egypt/sand_floor_blend_04_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5Brush 89218: WARNING, microbrush
.Brush 112484: WARNING, microbrush
..6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5Brush 89218: WARNING, microbrush
.Brush 112484: WARNING, microbrush
..6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_halloween weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_halloween to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (73663 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 374 texinfos to 281
Reduced 34 texdatas to 28 (1033 bytes to 768)
Writing C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit"
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
reading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.prt
391 portalclusters
1081 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (2)
Optimized: 545 visible clusters (0.00%)
Total clusters visible: 46350
Average clusters visible: 118
Building PAS...
Average clusters audible: 327
visdatasize:38933 compressed from 43792
writing c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\spiderslasher\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
Setting up ray-trace acceleration structure... Done (0.11 seconds)
2269 faces
1268762 square feet [182701744.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2269 patches before subdivision
108659 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.017452
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 16700560, max 698
transfer lists: 127.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40023, 39124, 32792)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(6008, 4715, 2986)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1577, 950, 430)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(503, 248, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(178, 73, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(66, 22, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(25, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(10, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0547 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 200/8192 2400/98304 ( 2.4%)
brushsides 1352/65536 10816/524288 ( 2.1%)
planes 1472/65536 29440/1310720 ( 2.2%)
vertexes 3558/65536 42696/786432 ( 5.4%)
nodes 1025/65536 32800/2097152 ( 1.6%)
texinfos 281/12288 20232/884736 ( 2.3%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2269/65536 127064/3670016 ( 3.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 586/65536 32816/3670016 ( 0.9%)
leaves 1051/65536 33632/2097152 ( 1.6%)
leaffaces 2530/65536 5060/131072 ( 3.9%)
leafbrushes 715/65536 1430/131072 ( 1.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12884/512000 51536/2048000 ( 2.5%)
edges 6871/256000 27484/1024000 ( 2.7%)
LDR worldlights 43/8192 3784/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 231/32768 2310/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3171/65536 6342/131072 ( 4.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6877528/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 38933/16777216 ( 0.2%)
entdata [variable] 72176/393216 (18.4%)
LDR ambient table 1051/65536 4204/262144 ( 1.6%)
HDR ambient table 1051/65536 4204/262144 ( 1.6%)
LDR leaf ambient 3642/65536 101976/1835008 ( 5.6%)
HDR leaf ambient 1051/65536 29428/1835008 ( 1.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 2548/0 ( 0.0%)
physics [variable] 73663/4194304 ( 1.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6007
Writing c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
28 seconds elapsed
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
Setting up ray-trace acceleration structure... Done (0.11 seconds)
2269 faces
1268762 square feet [182701744.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
2269 patches before subdivision
108659 patches after subdivision
sun extent from map=0.000000
sun extent from map=0.017452
44 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (11)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7)
transfers 16700560, max 698
transfer lists: 127.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(40023, 39124, 32792)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(6008, 4715, 2986)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(1577, 950, 430)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(503, 248, 86)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(178, 73, 20)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(66, 22, 5)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #7 added RGB(25, 7, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(10, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #9 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #10 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0612 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (3)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (2)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 25/1024 1200/49152 ( 2.4%)
brushes 200/8192 2400/98304 ( 2.4%)
brushsides 1352/65536 10816/524288 ( 2.1%)
planes 1472/65536 29440/1310720 ( 2.2%)
vertexes 3558/65536 42696/786432 ( 5.4%)
nodes 1025/65536 32800/2097152 ( 1.6%)
texinfos 281/12288 20232/884736 ( 2.3%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 2269/65536 127064/3670016 ( 3.5%)
hdr faces 2269/65536 127064/3670016 ( 3.5%)
origfaces 586/65536 32816/3670016 ( 0.9%)
leaves 1051/65536 33632/2097152 ( 1.6%)
leaffaces 2530/65536 5060/131072 ( 3.9%)
leafbrushes 715/65536 1430/131072 ( 1.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12884/512000 51536/2048000 ( 2.5%)
edges 6871/256000 27484/1024000 ( 2.7%)
LDR worldlights 43/8192 3784/720896 ( 0.5%)
HDR worldlights 43/8192 3784/720896 ( 0.5%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 231/32768 2310/327680 ( 0.7%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 3171/65536 6342/131072 ( 4.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6877528/0 ( 0.0%)
HDR lightdata [variable] 6877528/0 ( 0.0%)
visdata [variable] 38933/16777216 ( 0.2%)
entdata [variable] 72176/393216 (18.4%)
LDR ambient table 1051/65536 4204/262144 ( 1.6%)
HDR ambient table 1051/65536 4204/262144 ( 1.6%)
LDR leaf ambient 3642/65536 101976/1835008 ( 5.6%)
HDR leaf ambient 3641/65536 101948/1835008 ( 5.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 2548/0 ( 0.0%)
physics [variable] 73663/4194304 ( 1.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 6007
Writing c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp
29 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp" "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf\maps\quitefuckingshitupdammit.bsp"
** Executing...
** Command: c:\program files (x86)\steam\steam.exe
** Parameters: -applaunch 440 -game "c:\program files (x86)\steam\steamapps\spiderslasher\team fortress 2\tf" +map "quitefuckingshitupdammit"
Last edited: