Resupply Locker Fail... PLZ help

Nerdsciencegeek

L1: Registered
Jun 27, 2011
12
0
I am a relatively new mapper (making my first map actually) and i seem to be having problems with the setup of the resupply lockers. I set up the red and blu lockers exactly the same, with a dynamic model of the locker surrounded by brush entity func_regenerate with no draw textures, but for some reason the red locker is invisible. The func_regenerate is there, but the supply locker is invisible. It appears in the editor, but not in test run. Please help, I would really appreciate it.
 

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
The func_regenerate needs a trigger texture.
 

Nerdsciencegeek

L1: Registered
Jun 27, 2011
12
0
It's not the func_regenerate that's the problem, it's the locker not rendering. The func_regenerate is still there because it will give you health when you walk near where the locker is supposed to be.
 

StickZer0

💙💙💃💙💙
aa
Nov 25, 2008
664
647
Are you sure the resupply locker is a prop_dynamic instead of a prop_static?
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Resupply lockers need to be prop_dynamics in order to show up in-game, and func_regenerates need to have the toolstrigger texture simply because using anything else is silly. If you're having the same problem as kieranator, check your model's origin - that might be broken.
 

Nerdsciencegeek

L1: Registered
Jun 27, 2011
12
0
I figured out my problem. Apparently i didn't make the resupply locker the func_regenerate's associated model. Thanks alot for all the help.