PLR Pootispie

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
72h map, inspired by that one brink map, I plan on making it look a bit different, but still a mall-type setting


I'll get pictures once I get a2 out. For a2 I am:

Removing the rollback on the hill. Sorry, I don't like the idea of losing progress, especially at the end. I don't have enough room to split the ramp up into 2 parts, or enough willpower to make room.

If this doesn't work, i can make the track go to the right of the ramp (from the defenders perspective, there's def enough room there.

Going to fix the timer and have the antistalemate thing nightfall has.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
hmmm.jpg


I have mixed opinions on which one I want

Edit: actually I'm going to stick with A because there'd be a really OP sentry spot under the ramp, which i don't know how to kill. The ramp is there to break sightlines, and to have some height variation, and because theyre cool
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
map is pootis

map is pie
 
Jun 19, 2009
812
814
One critique I still have:

In that middle area with the carts there is a place with a large panel of glass. Now I noticed that there was a ledge above the glass. I rocket jumped up there to see if I could get a rocket launcher vantage point, but there was just more glass.

I guess what I'm saying is that the ledge in that glass area is pointless.
 

owly-oop

im birb
aa
Apr 14, 2009
819
1,215
Bumping this to remind everyone that it is not dead. Well, it sorta is, but let's say it isn't. it's on my to-do list

I'm gonna have a 2nd stage, expect something similar-ish(?) to the riverwalk in san antonio, tx. Mainly around the river center mall. I might rename the map to "riverwalk"


3084429447_4095c66cb9_b.jpg



The main reason to bump this is so you guys can get angry at me if I don't continue this
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Will do!