Ok here's the scenerio..
in my map there is a pond..
I've made prop fish models for the pond
They are animated with 2 animations .. idle is a slow swiming motionless.. and moving animation is a fast swimming animation ( like a fish swimming away ).
Now what I'd like to do...
Is have it so if a player enters the pond, and goes near a fish thats standing still.. The Fish prop model will swim away from the player over to a spot further away from them...
So Ideally you'd like for Player "touches" Area A, Fish prop in area A Moves to Area B using the SWIM animation...
Then if player enters area B , fish moves back to Area A...
( or perhapse multiple potential areas for the fish model to move to.)
Something along those lines...
if anyone knows what'd be involved in this, or has a better idea please let me know,.
in my map there is a pond..
I've made prop fish models for the pond
They are animated with 2 animations .. idle is a slow swiming motionless.. and moving animation is a fast swimming animation ( like a fish swimming away ).
Now what I'd like to do...
Is have it so if a player enters the pond, and goes near a fish thats standing still.. The Fish prop model will swim away from the player over to a spot further away from them...
So Ideally you'd like for Player "touches" Area A, Fish prop in area A Moves to Area B using the SWIM animation...
Then if player enters area B , fish moves back to Area A...
( or perhapse multiple potential areas for the fish model to move to.)
Something along those lines...
if anyone knows what'd be involved in this, or has a better idea please let me know,.