I know it's possible; I just don't know how. pl_goldrush shows up as "Gold Rush", for example, and pl_badwater is "Badwater Basin." I want to do something like that. I thought it might be in the Map Properties somewhere, but no dice.
Thought it was in the text file you make to add pictures for your map etc
valve is jerks
Actually, they're not. When I was talking to Robin about the name for mann manor they were more than happy to hardcode the name for me so the map could just be cp_manor (I'd suggested cp_mann but they thought manor was better, and they were right!)
I could make a joke about how YM cant remember what not being officialised feels like, but i cant figure out to phrase it and i'm still a little bit scared of him anyway
Pardon me for derailing the thread, but...
YM isn't to be feared! His forum comments and chat messages are usually just straight to the point is all. I recommend following him on Twitter to get a better idea of him.
Back to he thread topic, sure it's annoying to have so much stuff hard-coded, but the extra work to allow your average joe to make all these changes would be mammoth*, and the result would probably be baffling to Mr. J. Average too.
* "Welcome to Team Fortress 2. After 15 years in development, hopefully, you will all have forgotten about Half Life 2: Episode 3."
wouldnt it actualy be less work to make a bit of code that reads the mapname from a text file and make textfiles later instead of compiling every single mapname into the code?
The code to read a map file name, and output it to the screen is going to be pretty small compared to the code that can read the map file name, find the correct associated txt file, find the correct data in the file, process the data, and output it to the screen. Also, I was encompassing everything that people complain about being hard-coded and exaggerating to convey my point. Boojum's point explains this example excellently.
I stand by my reason for this that I've had ever since the beginning. They can NOT make it available to everyone, simply because it is the loading screen. The game needs to put up the name of the map before it reads the map. So it can't be anything in the VMF or otherwise embedded in the BSP because it won't know it before it is too late.
Although I don't like the idea of people spoofing map titles.
I can already see "you're on your way to pl <insert insult about your mama>"
OR
"you're on your way to pl JuStIn BiEbEr FeVeR"
OR
"you're on your way to pl please comment and rate my new video on http://....."
There should be somekind of sensor to prevent these.