twist on ctf -- possible? existent?

clayton

L1: Registered
Jun 17, 2011
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is it be possible to have a game where the objective is to capture the flag from a central point, then take it to a designated area and hold it there for a minute? (before it resets, with the team who captured earning a point)

if so, would it then be possible to have that capture area change every thirty seconds? with, say, 3 potential places it might be.

forgive my naivety if this already exists.

cheers.

(EDIT: should have asked -- if it's possible, how would you go about doing it?)
 
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grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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I'm really not sure there is a way to time how long a player is within a volume Unless it's a timed Capture Point that you hid from the HUD (which would reset if left).

Basically it's like a hybrid of carry the bag and capture the flag. There are no bag carrier antities for TF2, unfortunately most of the game mechanics are hard coded unlike in TFC where this kind of customisation was easy.
 

Sergis

L666: ])oo]v[
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Jul 22, 2009
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how do you hold the intel for 60 seconds in an area that changes every 30 seconds?

the holding could be done i think with some entity that checks if the intel is in the zone - logic_whatever
im not really familiar with intel related inputs. if there is an input to send when the intel enters and exits the area, it is possible
 

clayton

L1: Registered
Jun 17, 2011
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23
how do you hold the intel for 60 seconds in an area that changes every 30 seconds?

i was thinking it would accumulate. so you could hold it for a maximum 30 secs in one spot, before you were forced to move.

(EDIT: though on reflection it could work the other way round, requiring a hold of 30 seconds with cap zones that last for 60 seconds before moving. this would introduce a different tactical element)

thanks for comments so far.
 
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clayton

L1: Registered
Jun 17, 2011
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hummm.. because that would just make it a game of cp?

having to transport/hold the single flag makes it different.
 
Feb 14, 2008
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hummm.. because that would just make it a game of cp?

having to transport/hold the single flag makes it different.

CP evolved from having CTF capturing in the original Team Fortress. The reason why CTF capturing isn't officially in the game is because it's not as fun as CP.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Also because ADCTF is bad. This could be done with KotH logic and just starting/stopping the koth timers when the flag enters a trigger, I think.
 

Beesafree

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Jun 11, 2011
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positive i've seen this before on a server
had to move the "intel" to a certain location and thus it was captured