Broken entity list

Oct 25, 2007
219
690
I'm putting together a list of entities that either don't work at all, or are partially not working in TF2. These are just from personal experience. I haven't tested everything, so I've probably missed a lot.

NOT WORKING
  • env_fire
  • env_physimpact
  • func_rotate
  • func_ladder
  • func_useableladder
  • func_ladderendpoint


PARTIALLY WORKING
  • env_igniter (you can hear it, and you take damage, no flames are visible)
  • keyframe_rope (will not resize, follow moving entities; no collision; no parent entity support; questionable dx8 support)
  • trigger_push (won't push up or down)

SUSPECTED BROKEN
  • env_particlelight
  • env_particlescript
  • env_funnel

I didn't bother listing the HalfLife 2 specific entities that won't work in TF2 (like npc_alyx or func_healthcharger). Let me know of any that you know don't work, or any errors on this list.
 
Last edited:
B

Buster Charlie

I'm putting together a list of entities that either don't work at all, or are partially not working in TF2. These are just from personal experience. I haven't tested everything, so I've probably missed a lot.

NOT WORKING
env_fire
func_rotate
func_ladder
func_useableladder
func_ladderendpoint


PARTIALLY WORKING
env_igniter (you can hear it, and you take damage, no flames are visible)
env_sprite (most sprites don't work)
keyframe_rope (ropes appears, but does not change or move)


SUSPECTED BROKEN
env_smokestack
env_smoketrail
env_spark
env_particlelight
env_particlescript

I didn't bother listing the HalfLife 2 specific entities that won't work in TF2 (like npc_alyx or func_healthcharger). Let me know of any that you know don't work, or any errors on this list.

Rope woks fine.
hallwaycornerve0.jpg
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
That is in no way "fine". It proves they are broken/nerfed if you have to use an entity-intensive elaborate workaround for what a single keyvalue is supposed to do.
 
S

Squirrelly

yea spark works, im using it to make fireworks right now, haha

i think the env_explosion doesn't work very well either, i can't get anything more than a small poof of quick smoke yet.
 
B

BeelZebub

Has anyone been able to get func_monitor to work? I couldn't get it working myself (though I gave up rather quickly).