I have a section in a map where if you misstep, it activates a flamethrower. I already have the particle effect and the trigger_hurt in place, but there's one problem; I can't get the trigger_hurt to create an afterburn. The victim will be burning, but they won't receive additional damage.
In short, how do I simulate afterburn? Thanks in advance!
In short, how do I simulate afterburn? Thanks in advance!