I've noticed that a lot of sounds in TF2 are .WAV format, is it possible to put in custom MP3s instead? And if so, could I use said MP3s for a soundscape/Ambient_generic?
I'm pretty sure it needs to be mono. WAV's were mono and sterio doesn't even make sense when the sound is played as stereo (assuming this is assigned in the game audio options) from the environment.
IE when the sound is played it is played from a vector that is then translated through the environment into a 3D coordinate. The game plays the sound through the speakers based on your orientation.
Hm, looking at the .MP3s in the TF2 folder. (Though they are the opening menu themes) they are the standard format. 44.1Khz, 128bit, stereo.
Dunno if the same works for maps though. Though even if this is the format, custom sound file size goes down roughly 75-80%. Anything lower in format is more % saved on filesize, so that is good!
Ok, so MP3s do work. However, they only play once. Say in the case of a soundscape, they don't follow the "Playlooped" command, they just play once then stop. Anyway to fix this?
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