Help with similar textures having odd shading

What Is Schwa

L6: Sharp Member
Jan 13, 2008
375
445
As you may have noticed, my latest version of Swift has a problem.
cWVu1.jpg

I don't know much about textures, so I don't really know quite where to begin. I thought the two textures were using the same grass base texture.
The two textures in question are:
nature/blendgroundtograss007
nature/blendrockgroundwallforest

Any thoughts?
 
Apr 13, 2009
728
309
"$basetexture" "Nature/rockwall001forest"
"$basetexture2" "Nature/grass_07"
"%tooltexture" "Nature/rockwall001forest"
"$blendmodulatetexture" "Nature/grass_blendmask"
"$bumpmap" "Nature/rockwall001_normal"
"$bumpmap2" "Nature/rockground002_height-ssbump"
"%keywords" "tf"
"$surfaceprop" "dirt"

"$basetexture" "Nature/dirtground009"
"$basetexture2" "Nature/grass_07"
"%tooltexture" "Nature/blendgroundtograss007_tooltexture"
"$blendmodulatetexture" "Nature/grass_blendmask"
"$bumpmap" "Nature/dirtground001_height-ssbump"
"%detailtype" "tf_forest_grass"
"%keywords" "tf"
"$ssbump" "1"
"$surfaceprop" "dirt"

Could well be caused by the bumpmap not being the same. Not sure what ssbump does.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
Yeah I can't think of what it would be other than the second bump map, weird because I'm sure I've used these two textures before with no issue.

Try dumping this in tf\materials\nature and replacing blendrockgroundwallforest with it.

Loc n lol, background reading on ssbump: 1, 2
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
Ha ha!
 

YM

LVL100 YM
aa
Dec 5, 2007
7,135
6,056
It's the bumpmaps, Or rather the ssbumpmaps. they'll need the same ssbump if they're going to look good next to each other, otherwise terrible shading.

Why? cause Valve only code what they need to.

I had this issue a while ago, the only thing to do is take the ssbump out of the ground-grass blend and just have a flat texture. I think (hard to tell which textures have what shaders with how the info is laid out above)