- Jun 22, 2008
- 12
- 0
I enjoy playing Team Fortress 2, and around the time of the release of the Medic achievements, I found a fun server based around a map called Mario Kart. I found the level to be a lot of fun and I wanted to make a level like it. The person who made it directed me towards Hammer to make it. I downloaded it and it was pretty easy to start playing with it. I made buildings, read tutorials on making sliding doors, stuff like that. But I have a bunch of questions on the actual modeling of the maps.
Can anyone help with these questions?
Thanks
Matt
- How do you get the sweet models from TF2 games into your map? Like the benches, and lightswitches, and ceiling lamps, etc?
- How do you get textures to scale properly? I want to use the red/blue signs for a billboard outside the team's base, yet it doesn't scale at all and forces me to displace it 100's of pixels in weird directions to get it into the center. It's just not working right.
- Where do you find all the cool tf textures? I have used the tf keyword in the texture search, but Mario Kart uses textures not in the texture viewer. I want a texture for cement or a road, but can't find anything.
- How to tile sky textures properly on huge back walls? Also, some textures, like sky textures, when I load the map in tf2, bug out like show up through my buildings and it just messes up. When I replace it with a metal or normal texture, it doesn't do it.
Can anyone help with these questions?
Thanks
Matt