Compiler problems

koeny33

L1: Registered
Dec 25, 2010
18
2
Hey guys,

I've got lots and loads of problems with compiling my map. Almost every time I try to compile it, I get a "The system cannot find the file specified" error. Something is blocking the compiler process, and I think that that is why it won't create my .bsp file? Comp log:

Code:
** Executing...
** Command: "c:\program files\steam\steamapps\koeny3\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\koeny3\team fortress 2\tf" "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.vmf"

Valve Software - vbsp.exe (Jul  7 2010)
1 threads
materialPath: c:\program files\steam\steamapps\koeny3\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.vmf
Error: displacement found on a(n) func_detail entity - not supported (entity 378, brush 0)


** Executing...
** Command: "c:\program files\steam\steamapps\koeny3\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\koeny3\team fortress 2\tf" "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16"

Valve Software - vvis.exe (Jul  7 2010)
1 threads
reading c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp
Error opening c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\koeny3\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "c:\program files\steam\steamapps\koeny3\team fortress 2\tf" "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16"

Valve Software - vrad.exe SSE (Jul  7 2010)

      Valve Radiosity Simulator     
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp
Error opening c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp" "C:\maps\hell_mac16.bsp"

The command failed. Windows reported the error:
  "The system cannot find the file specified."

And I think that this is the problem...

Code:
Error: displacement found on a(n) func_detail entity - not supported (entity 378, brush 0)

But does anyone know what it means?

Thanks for your time, it's a school project and should be showed tomorrow on an Active Board. Which of course is verrry cool, but it should of course be working by that time :O

Thanks in advance!
Koen
 
May 2, 2009
320
306
It means that dispacement can't be func_detail, it has to be world brush, not tied to entity. And I think in any error case it tries to copy the earlier map. In this case there doesn't seem to be earlier map ?

Also this is very helpful site
 
Last edited:

koeny33

L1: Registered
Dec 25, 2010
18
2
Haha, I know, you all have helped me a lot so far!

So there is somewhere in my map a func_detail, which is a displacement, but to be rendered properly I should use the toWorld button? Is there any way I can see which func_detail causes the problem?

Thanks for your response!

EDIT: Just did that, compiling now takes longer, but I still got an error. Another one this time, what could this mean?

* Executing...
** Command: "c:\program files\steam\steamapps\koeny3\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\koeny3\team fortress 2\tf" "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.vmf"

Valve Software - vbsp.exe (Jul 7 2010)
1 threads
materialPath: c:\program files\steam\steamapps\koeny3\team fortress 2\tf\materials
Loading C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
writing C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_badlands_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 23 has bad geometry near 1012.00 -2880.00 210.71
Can't compile displacement physics, exiting. Texture is NATURE/ROCKWALL003


** Executing...
** Command: "c:\program files\steam\steamapps\koeny3\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\koeny3\team fortress 2\tf" "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16"

Valve Software - vvis.exe (Jul 7 2010)
1 threads
reading c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp
Error opening c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp

** Executing...
** Command: "c:\program files\steam\steamapps\koeny3\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\koeny3\team fortress 2\tf" "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16"

Valve Software - vrad.exe SSE (Jul 7 2010)

Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp
Error opening c:\program files\steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\koeny3\sourcesdk_content\tf\mapsrc\hell_mac16.bsp" "C:\maps\hell_mac16.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."
 
Last edited:
May 2, 2009
320
306
First NODRAW on terrain surface!
You aren't allowed to have the "tools/nodraw" texture one a displacement. Replace this with something else, like rockground. On the right side of your hammer should be VisGroups window, click Auto tab and unselect all but displacements. Find the one with nodraw and replace it.

Second Displacement 23 has bad geometry near 1012.00 -2880.00 210.71
Can't compile displacement physics, exiting. Texture is NATURE/ROCKWALL003

Click View-> Goto Coordinates and copypaste these into it. I think you have to destroy this displacement and recreate it.

Hope this hels :p
 

koeny33

L1: Registered
Dec 25, 2010
18
2
Hell yeah :D We did the presentation an hour ago. Teacher was allowed to play, he was stunned :D Thanks for your help!
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
2,580
This was for a school thing? Do tell.
 

koeny33

L1: Registered
Dec 25, 2010
18
2
Haha, it isn't as impressive as you think. In fact, it isn't impressive at all :p I'm doing Gymnasium (I live in Holland / The Netherlands. You know, the country that sadly lost the finals of the world championship football in 2010...), which means I learn Latin and ancient Greek at high school. As a project, we were allowed to make a 3D version of the underworld. So we had to make the river Styx, lava (lame scrolling lava texture), grass, trees, etc. It's rather ugly, because most of the time we were just fixing compiler probs :p instead of working on the map itself. Fire wasn't working, took some time before we red the Wikipedia article about fire. Stupid of course. Enough explanation? :)