KotH Techmap

Hanz

Ravin' Rabbid
aa
Jan 18, 2009
844
479
"Changelog

No changes yet."

Insert random thing about the controlpoint changing itself here.

edit: Meh I'm so lame. :<
 

Tyker

L5: Dapper Member
Jun 1, 2009
232
142
The pit around the point seemed a bit weird. Either make it a real pit (as in, deathtrap) or make it a ramp so you can walk in and out of it.
Also, the spawn doors are a bit slow, I ran into them a lot of times as a scout.
And the sentry position Rexy had could be imbalanced. I think there are good spots for a demoman to take it out but the rockets do hit you hard because of all the walls around it.
 

ok comp

L2: Junior Member
Mar 16, 2011
51
15
I felt like the area outside of spawn was a little disorienting, but it may be because everything is still dev textures and there are no landmarks to really go off of.

What I find most memorable about this map is the center room and the point, it's nice to see something interesting going on rather than just a point on level ground in the middle of a room. I'm all for giving the pit around the point a shot at being a death pit and seeing how that goes. It could be interesting.