- Jun 11, 2011
- 32
- 4
hello, joined this site due to this problem...
when i enter my map after running it, it appears an old version, with gaps in walls and floors til i am over or like 1 foot away
when running here is the process/whatever
this is my first map...
when i enter my map after running it, it appears an old version, with gaps in walls and floors til i am over or like 1 foot away
when running here is the process/whatever
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\<my username>\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\<my username>\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\<my username>\team fortress 2\tf\materials
Loading C:\Program Files (x86)\Steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.vmf
Patching WVT material: maps/arena_schoolhouse/brick/blendcobbletocobblesnow001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity prop_static (-1972.00 1109.00 12.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 2048.0 729.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 2560.0 729.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 3072.0 729.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 2048.0 729.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 3072.0 729.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 2048.0 729.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 3072.0 729.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 2048.0 729.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Warning: overflowed 840 displacement corner-neighbor lists.Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
Displacement 183 has bad geometry near -478.75 -1220.00 -4.69
Can't compile displacement physics, exiting. Texture is CP_MOUNTAINLAB/NATURE/GROUNDTOGRASS001
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\<my username>\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\<my username>\team fortress 2\tf" -fast "C:\Program Files (x86)\Steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse"
Valve Software - vvis.exe (Jul 7 2010)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp
reading c:\program files (x86)\steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\<my username>\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\<my username>\team fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp
Setting up ray-trace acceleration structure... Done (34.65 seconds)
6153 faces
14 degenerate faces
946526 square feet [136299776.00 square inches]
834 Displacements
569800 Square Feet [82051208.00 Square Inches]
6139 patches before subdivision
zero area child patch
zero area child patch
38685 patches after subdivision
sun extent from map=0.000000
100 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (45)
transfers 3413177, max 909
transfer lists: 26.0 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(66296, 40403, 26663)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(5448, 2053, 1061)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #3 added RGB(673, 164, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(92, 15, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(14, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0388 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (19)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (35)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 6567/8192 78804/98304 (80.2%) VERY FULL!
brushsides 40322/65536 322576/524288 (61.5%)
planes 4552/65536 91040/1310720 ( 6.9%)
vertexes 9066/65536 108792/786432 (13.8%)
nodes 3516/65536 112512/2097152 ( 5.4%)
texinfos 1253/12288 90216/884736 (10.2%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 834/0 146784/0 ( 0.0%)
disp_verts 241026/0 4820520/0 ( 0.0%)
disp_tris 427008/0 854016/0 ( 0.0%)
disp_lmsamples 350851/0 350851/0 ( 0.0%)
faces 6153/65536 344568/3670016 ( 9.4%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3370/65536 188720/3670016 ( 5.1%)
leaves 3519/65536 112608/2097152 ( 5.4%)
leaffaces 6181/65536 12362/131072 ( 9.4%)
leafbrushes 2444/65536 4888/131072 ( 3.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 43324/512000 173296/2048000 ( 8.5%)
edges 23050/256000 92200/1024000 ( 9.0%)
LDR worldlights 100/8192 8800/720896 ( 1.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 516/32768 5160/327680 ( 1.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 8271/65536 16542/131072 (12.6%)
cubemapsamples 9/1024 144/16384 ( 0.9%)
overlays 11/512 3872/180224 ( 2.1%)
LDR lightdata [variable] 2489528/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 928989/16777216 ( 5.5%)
entdata [variable] 44927/393216 (11.4%)
LDR ambient table 3519/65536 14076/262144 ( 5.4%)
HDR ambient table 3519/65536 14076/262144 ( 5.4%)
LDR leaf ambient 13427/65536 375956/1835008 (20.5%)
HDR leaf ambient 3519/65536 98532/1835008 ( 5.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8712 ( 0.0%)
pakfile [variable] 10273/0 ( 0.0%)
physics [variable] 238508/4194304 ( 5.7%)
physics terrain [variable] 92016/1048576 ( 8.8%)
Level flags = 0
Total triangle count: 17439
Writing c:\program files (x86)\steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp
2 minutes, 34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\<my username>\sourcesdk_content\tf\mapsrc\Arena_schoolhouse.bsp" "c:\program files (x86)\steam\steamapps\<my username>\team fortress 2\tf\maps\Arena_schoolhouse.bsp"
this is my first map...