Help with editing bird positions and/or recompiling valve maps

Harribo

aa
Nov 1, 2009
871
851
So i've been trying to use the new birds to make a new header image for the TF2 Emporium thread over at Facepunch using the new birds added to the maps by editing the birds.txt file. Using hammer I placed enough birds as props_statics on decompiled cp_degrootkeep to make this:
header%20image%20try3.png

then used the prop_static coordinates to modify the coordinates for the original birds in cp_degrootkeep as well as adding loads more but nearly all of them disappear, here what just the first line "TF2" looks like ingame:
2011-06-13_00002.jpg

also this error comes up: "KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/birds.txt
birds, cp_degrootkeep,
KeyValues Error: RecursiveLoadFromBuffer: got EOF instead of keyname in file scripts/birds.txt
birds, (*cp_degrootkeep*),"

I've tried recompiling the with the bird in as prop_statics it but there are dark patches all over the ground

Any body got an ideas what I could do to achieve my idea?

Also a link to my attempt before but they're wern't enough birds to make it properly legible: http://cloud.steampowered.com/ugc/542896805676817311/1AECF505EB843B29A5C1987F8E645243F4C17F21/
 

tyler

aa
Sep 11, 2013
5,102
4,621
mm I think they need to be prop_dynamics to begin with

if you want to do this in game, you could bind ent_create entity_bird to a key and just type it out... i guess

i can't help much more than this