Set-up gates in KOTH?

Montezuma

L2: Junior Member
Oct 16, 2010
57
3
So I'm working on a new KOTH map similar to Nucleus in that it has a center control point that "opens" once the set-up time is finished. Unfortunately, I have no idea how to make the point "open". I can't find an entity that relates to the set-up time of the KOTH logic entity, and thus have no way of opening the doors to the control point building. Does anyone know how Nucleus does it? Or how my map could do this? Thanks for any help you can give me.

Other info:
  • I'm using func_doors to seal the points
  • My set up time is 60 secs instead of the normal 30
  • That's it

Thanks guys, you're grand :thumbup:
 
Feb 14, 2008
1,051
931
There's a setting in tf_logic_koth called "Unlock time" which is at 30 seconds by default. I don't know if you could add a setup timer, and how that would conflict with the koth timers. It seems like a decent idea though.
 
Apr 13, 2009
728
309
I don't think an actual setup timer would work, but you could use a regular logic_timer (or an invisible team_round_timer ?) to trigger the gates. It won't be exactly when the point unlocks though.
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
You can download the source file for koth_nucleus in this thread. Maybe you can figure out how Valve did it by looking at it.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
I think you can set the door to "OnCapEnabled" (i think thats it)... you can have it open without the need of timers, I used something similiar in backlot.

This is correct. Works for both Arena and KOTH.
 

Montezuma

L2: Junior Member
Oct 16, 2010
57
3
thanks guys (especially for the decompiled map link, I've taken to looking at Valve maps as of late) and I think this will let me get the map out this evening.