Best way to areaportal this kind of setup

Toomai

L3: Member
Apr 14, 2011
129
144
So, say I have a setup like this:
6sdze9.png

There's already an areaportal in the doorway, but since the walls don't reach up to a roof or the skybox, it's a leak. (Assume only the middle wall has to be sealed.) I can think of two ways to seal the rest of the area:
  • Put areaportals as roofs
  • Put areaportals on top of the walls that reach up to the skybox
I'm not sure which of these is better or easier.
 

iller

L1: Registered
Jun 8, 2011
4
0
yeah hint planes should do it as long as the visible walls have a nodraw on atleast 1 side.

if you're having trouble lining the hints up then 100% Nodraws should work too as long as you don't need to be able to launch projectiles through those points. Using more areaportals in direct contact with each other will only lead to "brush XXXXX touches > 2 areas" warnings and reduced optimizing
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
For your current situation, from what you have asked for, I would say that extending to the roof would be a better option, mostly because it just seems smoother of a way to handle it. Usage of an areaportal like the second way would defeat the purpose of the areaportal below, if I remember how the source engine handles areaportals on the same plane (renders the bounding box of the areas)
 

REEJ

L420: High Member
Aug 26, 2010
437
176
Well, if you want it to be Sky-Open just do a Skybox brush there.
The skybox brush is quite a flexible tool if you get to experiment with it a bit.

http://forums.tf2maps.net/showthread.php?t=13717 this helped me figure out my problem (which was cutting a giant ass roof with a skybox texture while making it visible in both zones)
 
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