Door that opens after a certain amount of points are captured?

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Prettyman

L1: Registered
Mar 15, 2009
30
1
I'm making a five-point attack/defend map, and I want to have a door that opens after the first four points are captured to allow access to the final point. I'm a bit confused on how to do this, so any help will be greatly appreciated.

Thank you in advance!
 

REEJ

L420: High Member
Aug 26, 2010
437
176
how about the door opens after capturing one CP which had a requirement of other CPs to be captured?

Edit: or are you just asking about the exact formula for input which opens door?
 

Prettyman

L1: Registered
Mar 15, 2009
30
1
The first four points can be captured in a random order, so I can't have it open after the fourth point, because it could be captured before the other ones.
 
Sep 1, 2009
573
323
Maybe have a series of thin doors that open once each oint is captured eg 1 a , 2 b ,3 c , 4 d etc
That would allow the way to be open after all points are capped.
 
Apr 13, 2009
728
309
use a math_counter. Each capture increases the counter by one, when the counter hits max (4), it triggers the door.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
My experience is the "max" I/O doesn't work. I had to specify the amount to get a similar setup to work which required a max of 3 to trigger. IE i had to tell it to trigger when the counter reached 3 and then reset it because just using "max" with a max of 3 didn't work. It wasn't firing for some reason.

Dunno if anyone else has had this problem...