Buzzard Nest

PL Buzzard Nest b3

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
PL_Buzzard Nest "badwater style" is my second payload map.
The theme desert same to pl_Upward, The way and in lathe to a cliff ties where the teams red has a port.
Any and all constructive criticism is welcome.:love:
 
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Mar 23, 2010
1,872
1,696
sightlines looks fine imo. map reminds me of badwater which is good.
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
I think people go a bit too overboard calling out sightlines from screenshots. Pretty much every popular map has at least a few long sightlines. I don't see the problem in tossing some in here and there as long as you provide cover, which in that screenshot there is the lower path so it should be fine.
 
Jan 20, 2010
1,317
902
That sightline doesn't look any longer than Stage 1 of Goldrush's. But that might not be a good reason.
 

Ælement

Comfortably mediocre
aa
Dec 21, 2010
1,481
1,616
No, your right, some sightlines are good, it allows for snipers to do their role. But the one I pointed it, I feel that it would give the sniper too much power, you have a little alcove to hide in and can basically see all the area in front of you.

The sniper is already a weak class imo (Unless the sniper is called Supersandvich -_-)
 

Wilson

Boomer by Sleep
aa
May 4, 2010
1,385
1,223
What do you mean sniper is already a weak class?
Jarate and Bushwacka combo alone makes sniper pretty damn powerful, nothing more scary than seeing sniper running towards you with bushwacka when jarated.
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
Relation to the sniper, they always exist a way to prevent, and also spy can surprise the sniper
I will go to change some places, another thing that a friend said, is for taking off the screens for pyro to knock down players in the sea

I now go to work in 3dsky of the map, I will go to use models of the TF2Maps " Lighthouse by Psy"
 
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Languid

L5: Dapper Member
Oct 9, 2009
240
256
I really think you need new environment lighting. The stuff that you have at the moment does no favours to your map and just looks bland, to be honest
 

RogerMasters

L2: Junior Member
Dec 15, 2008
61
8
OK OK Alpha 2 out:
http://dl.dropbox.com/u/3085802/pl_buzzard_nest_a2.7z

_Test skyBox
_Test control Textures
_Test Textures
_New 2 Blu respaw
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Moose

L6: Sharp Member
Nov 4, 2009
312
616
The sniper is already a weak class imo (Unless the sniper is called Supersandvich -_-)

unless the sniper is called blob

Anyways, your water looks pretty weird, I think you need to scale the texture up by a lot. Otherwise it looks nice, although overall it seems a bit flat.
 
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