Multi-Stage Payload CP Standards

Crash

func_nerd
aa
Mar 1, 2010
3,319
5,500
So I may be just over thinking this or missing something, but I was wondering if there are any hard rules against having more than 2 control points on a single stage of a 3 stage payload map prior to the final? I am in the process of building the second stage of mine and it has gotten a bit long. I have the perfect point for a 2nd CP prior to the final cap of the round, complete with a large door ready to open to act as a faster route there from spawn.

Is there any reason I shouldn't just got for this? I just want to check before I put the work in and build the rest of the stage around that point only to find out something is wrong with the plan.
 
Jan 20, 2010
1,317
902
As far as I know, no there is not. You can have as many CPs per stage that you want. You just need to edit the team_control_point_round entities.
 

Crash

func_nerd
aa
Mar 1, 2010
3,319
5,500
As far as I know, no there is not. You can have as many CPs per stage that you want. You just need to edit the team_control_point_round entities.

Sounds good, thanks. Just wanted to make sure there wasn't a hard cap or something to the amount that I wasn't think of or something.

Gold Rush has 3 CPs on the last stage.

Which is why I specified prior to the final stage. :D