Difference between clip and player clip?

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
CLIP DOES NOT BLOCK PROJECTILES
PLAYERCLIP AND CLIP ARE THE SAME IN TF2
BLOCKBULLETS BLOCKS PROJECTILES (AND PLAYERS) (BUT REMEMBER TO FUNC_DETAIL IT)

I think that covers everything.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
CLIP DOES NOT BLOCK PROJECTILES
PLAYERCLIP AND CLIP ARE THE SAME IN TF2
BLOCKBULLETS BLOCKS PROJECTILES (AND PLAYERS) (BUT REMEMBER TO FUNC_DETAIL IT)

I think that covers everything.

Then why has everyone been saying it blocks projectiles and physics objects?

You should clean the ants out your pants matey. Caps abuse is not clever.
 
Sep 12, 2008
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thefinalconclusion.jpg



1 = playerclip
2 = clip
3 = blockbullets


Conclusion?
Playerclip doesn't stop bullets, rockets, stickybombs, pipebombs, piss, milk, arrows, or whatever.
Clip doesn't stop bullets, rockets, stickybombs, pipebombs, piss, milk, arrows, or whatever.
Blockbullets does stop bullets, rockets, stickybombs, pipebombs, piss, milk, arrows, or whatever.

Blockbullets also cuts vvis so remember to func_detail it before you compile!
 
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ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
Then why has everyone been saying it blocks projectiles and physics objects?

You should clean the ants out your pants matey. Caps abuse is not clever.
Boojum answered the question on page 1 so I'd tend to believe him over random other people
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
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Boojum answered the question on page 1 so I'd tend to believe him over random other people

I misunderstood "(no "clip" blocks bullets)".
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
574
Sorry, but yeah, as above, he explained it very clearly and yet about 20 people still felt the need to say that clip blocked projectiles. Just read.

And I felt caps were necessary - considering the number of posts in lower case that were ignored.

edit: I also updated the VDC article - hopefully that'll clear up all confusion.
 
Last edited:
Aug 23, 2008
404
380
An interesting follow up note on the bullet block: Using it works fine in regards to the situation outline throughout, BUT a problem emerges when you try and mix and match it in func_detail form with other see through textures. I tried to func detail a bullet block texture only to have a see through texture that was inside of it (metal grate) vanish because of the func_detailed bullet block. AN INTERESTING DILEMMA that i don't fully understand. (the solution was to simply make the bullet block non func_detail and suck up the not fully optimized compile)
 

Empyre

L6: Sharp Member
Feb 8, 2011
309
187
Maybe it would work to have a really thin func_detailed bullet block just in front of or behind the metal grate, so they don't occupy the same space. Another idea would be to have the block bullets world brush leave a one-unit gap all around to not cut vvis.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,696
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An interesting follow up note on the bullet block: Using it works fine in regards to the situation outline throughout, BUT a problem emerges when you try and mix and match it in func_detail form with other see through textures. I tried to func detail a bullet block texture only to have a see through texture that was inside of it (metal grate) vanish because of the func_detailed bullet block. AN INTERESTING DILEMMA that i don't fully understand. (the solution was to simply make the bullet block non func_detail and suck up the not fully optimized compile)

Did you try making it a func_brush instead? Those I believe can still be solid.