Difference between clip and player clip?

Aug 23, 2008
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Is there a difference between clip and playerclip? I've seen both used in maps, but they don't seem to do anything different in terms of gameplay.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
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Toolsclip blocks bullets. I'm pretty sure that's the only difference. (protip: look at .vmt's if you want to find out for yourself :p)
 

Goombac

L4: Comfortable Member
Mar 27, 2010
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I thought clip blocked every object (like the player and physics objects), which is more useful in other games like HL2 and Portal.
Then player clip only blocked the player, but nothing more.
And blockbullets does what it says and I think also blocks the player.
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
4,775
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No, blockbullets will stop players. Blockbullets is actually nodraw (i.e. solid to everything), except set to translucent so it doesn't block light or cut leaves.
 
Apr 13, 2009
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In boss raid mode there will be a difference, mark my words. :p

Also magenta is much more fashionable than red.
 

gamemaster1996

L13: Stunning Member
Sep 30, 2009
1,064
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Playerclip blocks players. Clips block everything except light (I think)
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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3,814
This. Clip Blocks players and NPCs, which TF2 is currently lacking, so it makes no difference at all.

Isn't the HHH an NPC?

My understanding of clip was that it affected NPC's and the player whilst player clip only affected the player. I had no idea it blocked bullets and physics as well. clip has been used once or twice in TF2 maps. I guess it depends on the author. They each seem to have their own style.
 

Terr

Cranky Coder
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Jul 31, 2009
1,590
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IIRC:

  • Playerclip: Stops players, allows rockets, stickies, sandman balls.
  • Clip: Stops players, also stops rockets stickies, sandman balls, etc.

So the real choice is what you want those projectiles to do. I prefer playerclip for anything that has to do with "smoothing" the map out, because it means I can provide a wider or sloped area to walk on without confounding player expectations about what happens if they aim at a given spot.
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
573
IIRC:

  • Playerclip: Stops players, allows rockets, stickies, sandman balls.
  • Clip: Stops players, also stops rockets stickies, sandman balls, etc.

So the real choice is what you want those projectiles to do. I prefer playerclip for anything that has to do with "smoothing" the map out, because it means I can provide a wider or sloped area to walk on without confounding player expectations about what happens if they aim at a given spot.

no
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
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While we're having this conversation, is there a way to make an entity brush that blocks everything but can be turned off or made non-solid through a trigger? I've noticed that, for example, the dynamic prop that makes the final cap in payload maps is non-solid to ragdolls, and I'm wondering if there's a way they could have avoided that.
 
Aug 23, 2008
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I think if you had read the rest of the thread you would see why he is being so brief with you. The question has been answered several times, and people keep coming in to suggest the same (wrong) answers.
 

grazr

Old Man Mutant Ninja Turtle
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Mar 4, 2008
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3,814
I think i might use clip on stairs in future, one of the most annoying things for soldier is shooting a rocket at the wrong step and having an enemy avoid blast damage from a rocket that exploded only feet away from them.