- Apr 14, 2008
- 13
- 0
So yeah, been playing TF2 since the pre-order beta and yeah, not much more to say. Granted I haven’t done any major level design since Duke Nukem 3D with some messing around in UnrealED (1.x & 2.x) with almost no experience with Hammer other than making a simple room in HL2 DM until deciding it was stupid and hadn’t touched it until TF2 rolled around.
I’ve been work my first map ctf_Rivalry, since late November, early December (About 7-8 months). The map is loosely based on the MP map Spire from the new Turok, with some minor changes to be balanced for TF2 and to fit within the game’s theme. I should have it up later today hopefully.
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6
I’ve been work my first map ctf_Rivalry, since late November, early December (About 7-8 months). The map is loosely based on the MP map Spire from the new Turok, with some minor changes to be balanced for TF2 and to fit within the game’s theme. I should have it up later today hopefully.
Pic 1 Pic 2 Pic 3 Pic 4 Pic 5 Pic 6