CP Motion

Muttonhawk

L1: Registered
May 24, 2011
5
0
Motion alpha 2

Greetings everyone!

This is my first serious attempt at a 3CP attack/defend map.

I'm going to be adding a 3D skybox and other cosmetic touches another time because I'm doing this for a research project and I require gameplay feedback from informed ladies and gentlemenn like yourselves sooner rather than later.

Also with feedback please let me know about anything I may have overlooked, any bugs, or anything else you want to say.

If I have time after the project and if the map is well enough received then I'll release new versions later on.

Edit: Oh! And credits to the bulletcrops guys, I used some of their models.
 
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tyler

aa
Sep 11, 2013
5,102
4,621
It looks a lot better than probably every other first map I've ever seen. You've still got some instances of prop spam and huge ightlines, though, plus a mixed or no theme(?).
 

Muttonhawk

L1: Registered
May 24, 2011
5
0
Thanks for the feedback guys.

I'll fix the sun and the train warning soon enough. As for prettiness and theme, I kind of don't want to invest the time if the map plays badly. I'll release better looking versions if its a half-decent map to play on. Plus I had absent-mindedly not done pakrat so missing stuff'll come in soon as well.

And as for the research project, the bureaucratic explanation is here: http://www.senioryears.sa.edu.au/default.asp?id=36028&navgrp=1087

But pretty much its a horribly generalised project that all year 12s in South Australia have to do over a semester.
 
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NinjillaX

L3: Member
Apr 4, 2011
114
36
If youre still playing around with major layout revisions and not decided on a theme, I'd change the progress to alpha so people dont judge the visuals as much.