Some help with a magnet effect

XFunc_CaRteR

L5: Dapper Member
May 14, 2009
248
17
I'm trying to do a magnet effect, but can't seem to make it work.

I'm not using the phys_magnet entity, as I figured - or read at least - that it doesn't work with multiplayer.

Instead, I'm using a filter, a dynamic entity (which lowers), a trigger and a phys_constraint (the thing getting picked up is a func_physbox which is lose). But I don't really know how to set this up.

I believe I entered the name of the magnet entity in the filter, then had it turn on the phys_constraint when it touched the trigger (which surrounds the metal object pretty snuggly).

Is there anyone who knows a good tutorial for this? Thx.