- May 14, 2009
- 248
- 17
I'm trying to do a magnet effect, but can't seem to make it work.
I'm not using the phys_magnet entity, as I figured - or read at least - that it doesn't work with multiplayer.
Instead, I'm using a filter, a dynamic entity (which lowers), a trigger and a phys_constraint (the thing getting picked up is a func_physbox which is lose). But I don't really know how to set this up.
I believe I entered the name of the magnet entity in the filter, then had it turn on the phys_constraint when it touched the trigger (which surrounds the metal object pretty snuggly).
Is there anyone who knows a good tutorial for this? Thx.
I'm not using the phys_magnet entity, as I figured - or read at least - that it doesn't work with multiplayer.
Instead, I'm using a filter, a dynamic entity (which lowers), a trigger and a phys_constraint (the thing getting picked up is a func_physbox which is lose). But I don't really know how to set this up.
I believe I entered the name of the magnet entity in the filter, then had it turn on the phys_constraint when it touched the trigger (which surrounds the metal object pretty snuggly).
Is there anyone who knows a good tutorial for this? Thx.