- Aug 26, 2010
- 437
- 176
I'm striving to understand the difference compared to Hammer, at first glance it seems like 'mapping' for UDK is working in 3DS Max 90% of the time.
I've been sort of offered a level designer position in a rather amateur project in UDK, but I have no idea if they expect the mapper to be an actual texturer/modeller.
Anyone knows if 'UDK-people' usually consider a level designer as a texturer/modeller? Or do they actually have them while the level designers sit around and only stick prefabs here and there, without having to worry about any leaks or anything...
:O
I've been sort of offered a level designer position in a rather amateur project in UDK, but I have no idea if they expect the mapper to be an actual texturer/modeller.
Anyone knows if 'UDK-people' usually consider a level designer as a texturer/modeller? Or do they actually have them while the level designers sit around and only stick prefabs here and there, without having to worry about any leaks or anything...
:O