- Apr 14, 2011
- 129
- 144
Alright then. This is the first map I've ever tried to do, so it's pretty much guarenteed to have a bunch of newbie mistakes in it. Feel free to critisize hard.
Datanode is a multi-stage linear control point map. Originally, it was a secret BLU data storage facility hidden in the forest or something (okay so there are no trees yet, this is in alpha, deal with it). But then RED found it and started to repurpose it for their own needs (i.e. steal the info and transmit it to their own databanks) before the BLU team was sent in to take the place back.
The map can best be compared to Dustbowl. To be honest it might be a bit too similar, but that's what later releases and playtesting are for.
Known possible issues:
Datanode is a multi-stage linear control point map. Originally, it was a secret BLU data storage facility hidden in the forest or something (okay so there are no trees yet, this is in alpha, deal with it). But then RED found it and started to repurpose it for their own needs (i.e. steal the info and transmit it to their own databanks) before the BLU team was sent in to take the place back.
The map can best be compared to Dustbowl. To be honest it might be a bit too similar, but that's what later releases and playtesting are for.
Known possible issues:
- Not enough ammo/health pickups?
- A few of the areas seem too big
- A few areas have large square corners that could probably do better if they were cropped
- Probably forgot to put some lights in some places
- 3A is a bit bland
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