WiP in WiP, post your screenshots!

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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lamps.jpg

I hope that justifies the double post

Also dramatic cutoff at map version
 
Sep 1, 2009
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Coat hanger my ass, thats a light hanger :3
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
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Last cap point. Lights need toning down and the window areaportal needs fixing, but I think it's better than last time.

[awesomeness]

Wheeeew! Can't wait to see what those columns and railings will look like as props.
 

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
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Also @Joodude, your brushwork is awesome, though, the railings, might you run into TJunct problems? will those be props?

No problems so far (except for a 30% brush usage already!), but I'm not sure how to use Propper, so I might need some help getting them into props.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,697
2,581
No problems so far (except for a 30% brush usage already!), but I'm not sure how to use Propper, so I might need some help getting them into props.

I think for most or all of them you're going to need to get someone to make props in a real modeling tool. Especially those spheres. There's no sense making them look like placeholders except when they actually are.
 

Seba

DR. BIG FUCKER, PHD
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Jun 9, 2009
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Yeah, you're better off using a proper model. Even for an alpha, I say lose the spheres.
 

Micnax

Back from the dead (again)
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Apr 25, 2009
2,109
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I think for most or all of them you're going to need to get someone to make props in a real modeling tool. Especially those spheres. There's no sense making them look like placeholders except when they actually are.

Yeah, you're better off using a proper model. Even for an alpha, I say lose the spheres.

The spheres were placeholders, but I've removed them now since they look terrible and cause trouble when you accidentally run into one. Plus I just noticed taking them out brought my brush limit from 84% to 64%, jesus.

Anywho, here's the result so far:
cp_muschio_a30018.jpg