Modifying cap times

Mar 23, 2010
1,872
1,696
Makin' a gpit map where i want A and B to cap faster when they are both being capped. so If A is being capped, B caps faster (let's say 1/2 of the time). If B is being capped, A caps faster.

penguin kindly made an entity setup which didn't work here. Being told of his failure he said that it was probably impossible. Is he covering up for his incompetence or is this true?
 

tyler

aa
Sep 11, 2013
5,102
4,621
I don't know wtf Penguin's setup is trying to do there

but

can't you just make a trigger_multiple that is like

OnStartTouchAll > capture_b > SetCaptureRate > [half of normal time]

or something?

I guess you'd want to filter that for blu but I mean

seems easy?
 

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I would ask the entity guru, that cookie man, A Boojum Snark. If anyone would know, it would be him.
 

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,670
Possible, yes. Recommended, not at all. If you alter capture rates during the game, the hud code doesn't know what in the hell is going on and the capture progress indicator becomes useless and jittery.

I recommend devising a different advantage for capping both at once.