TF2 Item Whitelist

Trotim

aa
Jul 14, 2009
1,195
1,045
Imagine all unlocks were actually not in the game. Every class only has his 3 stock weapons. Any tweaks or whatever still apply but none of the unlocks are there.

Considering this, what unlocks would you want to add (back) to the game, and for what reasons?

Remember that this is not a blacklist. It's a whitelist - 0 unlocks are there and every addition must be justified. Not everyone has to write an essay, if good reasons for an unlock have already been mentioned you can just agree (or disagree) with those and then list some more you find important.
 
Mar 23, 2010
1,872
1,696
kritz
degreaser, flare gun, axetinguisher/powerjack
bonk
gunslinger
gunboats
equalizer, ubersaw
Crit-a-Cola
backburner
sandvich
blutsauger, crossbow, amputator
huntsman
frontier justice

"I guess"
ambassador
dead ringer
YER + l'etranger
CnD
targe + eyelander
KGB
direct hit
force-a-nature
fan of war
buff banner
jarate

the "I guess" ones aren't really necessary, but don't see why they couldn't be added. the wrangler would be okay if nerfed a lot.
 
Apr 13, 2009
728
309
Scout : none of them
Soldier : The buff banner (somewhat hard to use well, promotes teamplay at the expense of personal versatility)
Pyro : The flare gun (it's a completely different 'vanilla' weapon that fits the class), the axtinguisher
Demoman : none of them
Heavy : He could us a secondary weapon that is less redundant than the shotgun and less of a no-brainer than the sandvich, IMO. Currently, none of them.
Engineer : The gunslinger (it's a different way to play the class, with pros and cons, yet it doesn't introduce any new convoluted mechanics)
Medic : The kritzkrieg
Sniper : The sydney sleeper (makes the less skilled players less of a liability), jarate (see buff banner)
Spy : none of them
 

Da_Man

L4: Comfortable Member
Aug 23, 2009
173
39
Scout: Sandman, it fits the characters theme, and does provide a new way to plays.

Soldier: Buff Banner def. Maybe Equalizer, because of its high risk/ high rewards gameplay. Does kinda need to be nerfed though.

Pyro: Flare Gun def.

Demoman: Scottish Resistance: Promotes thinking in placing sticky bombs, as well as better traps.

Heavy: Needs a secondary that isn't sandvich based. Possibly the Brass Beast because of the ability to be a human sentry at the cost of speed and maneuverability.

Engineer: Gunslinger, for being able to plant mini sentries and provide a temporary defense among other things.

Medic: I'd say Vita-Saw, so being killed with a full uber isn't a huge kick in the balls as normal.

Sniper: Jarate, because the SMG sucks ass and allows hunting down spies more easily.

Spy: Cloak And Dagger, because it makes does add tactical elelemtn to the game. Eternal Reward as well, because it does have a legitimate drawback, with a huge gain.
 

Doctor Paprika

L4: Comfortable Member
Apr 24, 2011
150
53
I use about 90% "vanilla" weapons, as they are the most balanced and useful 90% of the time, but these are the ones I think they game would be severely hurt without:

SCOUT: None. Primary unlocks offer no real different play styles, secondaries and melees just offer mainly gimmicky stat effects (also, the Pistol is underrated by most Scout players, hence all the Bonk! and Crit-a-Cola I see on pubs)

SOLDIER: Direct Hit - excellent situational sidegrade that's difficult to use; Equalizer - rewards aggressive soldier play and rocket jumping skills

PYRO: Degreaser and Backburner - both are now more useful all around than standard Flamethrower (a big problem, in my opinion); Flare Gun - makes the class more versatile for skilled players; Axtinguisher. All around, I think the Pyro has the best official unlocks.

DEMOMAN: Scottish Resistance - the only explosive Demo unlock that promotes difficult but totally different play styles.

HEAVY: None. Natascha is an excellent weapon but extremely situational, and Sandvich's main plus is that the Heavy can heal his Medic

ENGINEER: Gunslinger - the mini-sentry probably does more to discourage turtling and promote forward teleporter placement than anything else in the game

MEDIC: All "Goldrush Update" items - Blutsauger, Kritzkrieg, and Ubersaw remain the most balanced and useful unlocks yet, discouraging the slow "fall back and Uber-build" gameplay everyone hates and they all subtly make the medic simultaneously a better support class and a better direct combatant

SPY: None. Most great unlocks are situational, skill-driven, and make their class more of a team player, but nearly all Spy unlocks make him more of an irritating rogue

SNIPER: Huntsman - mobilizes the Sniper into the fray (rather than hanging back and picking off enemies) while maintaining his core skills of accuracy, leading, and priority target removal.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
Scout: candy cane
Soldier: equalizer
Pyro: Flaregun, Axe
Demo: Demopan
Heavy: KGB, sandvich
Engie: Gunslinger
Medic: Kritzkrieg, ubersaw, blutsauger
Sniper: none
Spy: YER, Amb
 

honeymustard

L9: Fashionable Member
Oct 26, 2009
698
573
Scout: bonk, fish
Soldier: gunboats, equalizer if they removed damage buff
Pyro: degreaser, flaregun, axetinguisher, homewrecker
Demo: targe and eyelander (if they buffed the turn of the targe)
Heavy: sandvich, KGB, GRU with some nerfs
Engie: frontier justice, gunslinger
Medic: kritzkrieg, ubersaw
Sniper: jarate
Spy: cloak and dagger
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
I like how everyone has picked all the unbalanced/glitchy weapons to come back into the game.

I am in no way up to date with the items or their modified stats enough to recite them off the top of my head, but the unlocks that make sense to me are:

sandvich
buff banner
natascha
Blutsauger
jarate
cloak and dagger
bonk
ubersaw
vita saw
kritzkrieg
flaregun

maybe the axestinguisher, it brings another dynamic to the pyro. Even though 90% of my pyro kills are by it and the shotgun. I've probably missed other newer stuff...
 

PMAvers

L6: Sharp Member
Jan 29, 2008
389
142
All of them.

Because I love my big, weird, hat-loving world of TF2, and there's nothing I'd like to get rid of.
 

C00Kies

L3: Member
Sep 20, 2009
132
58
Scout - none
Soldier - equalizer and the 2 buffs (a tactical choice which can really help the team out)
Pyro - Backburner, flair, axe (all good)
Demo - Scottish resistance (takes more intuition and gives you more freedom) PUN!
Heavy - GRU (really helps pushes and medics), maybe sandvich (nice little buddy to have)
Engineer - depends on the situation
Medic - Goldrush update (Needles of health) (kritz can be devastatingly amazing) (ubersaw... who doesn't want 25% charge)
Sniper - Jarate
Spy - Polycount stuff and dead ringer (I agree on the rouge thing though), Cloak and dagger (can provide important intel to your team without the enemy noticing)
 

ardysqrrl

L4: Comfortable Member
Oct 26, 2009
173
159
kritzkreig
jarate
gunboats

that's it
 

sniprpenguin

L6: Sharp Member
Mar 14, 2008
266
258
Force-a-nature
Direct Hit
Pain Train
Pre-airblast Backburner
Flaregun
Homewrecker
Dalokohs Bar
Kritzkrieg
Vitasaw
Gunslinger
Huntsman
Jarate
L'Etranger


Fixing actual problems, instead of creating sub-classes
 
Mar 23, 2010
1,872
1,696
Valve adds/buffs a sticky launcher that explodes the whole map and kills everyone.

"no reason for cry , if you think a weapon is over powered , and you want to white list some and avoid other , why not use this weapon yourself too and back troll your enemy?"

So then everyone goes demoman and every round is put a sticky down first and explode it - often resulting in stalemates/both teams dying.

whole point of tf2 is that every class has it's place and none is better than the other. supposed to pick counters to weapons/classes to create a fun, dynamic game of playing every class and using strategy and what not. instead, everyone goes demoman and uses this sticky launcher. :p