hi there man, sorry i'm late in responding. you see, i've not been to the site here in a few days. my bad.
anyway, to respond to everything so far:
Edit:
Hey, The Tube on the Blu Side seems missing. And also WTF is up with the bottom part. its like to things with a triggers and stuff. is it supposed to be the spawns? (oh i get it now, its supposed to be water, but why are the spawns down there?)
When i Send you A1 can you do this:
Finish the Blu Tube.
Add some Spectator Cameras
Thanks!
Just wondering.
Also, Would you like me to add some crates in the places they were in the screenshots? Or Spawnpoints? I can add Spawnpoints.
first of all let me say that the links you've quoted so far should not be looked to as a reference for this map. i've personally looked through all of the attempts and shit and decided to do this map because i saw that those people got way far off of what the map looks like and is about. i want this to be more accurate than theirs, like you just took the quake .bsp file and copy/pasted it into tf2 (except for the textures and static meshes and shit). someone has to show those people how to port a map properly >:G
no its not supposed to be for the spawns. the underwater parts are where i expect to put ammo boxes and whatnot. they're far and out of the way, so there will probably be the full ammo box.
once again though, i only need you to texture and prop stuff -- i will handle the rest. that's the boring part for me.
to get the other sewer tube (and i'm sorry for not putting that there... when i sent that file to you i was focusing on red side and simply forgot to put it on blue's side as well), all you really need to do is just copy/paste and rotate it, you know?
also i'll take care of the spectator cameras and stuff after you send me back the textured and propped stuff.
Also guys this map looks really quake styled, not because the screens are from quake, the geometry looks really fast paced and not good for tf2.
isn't that the whole idea of porting a map?
Now onto the Topic:
The Theme:
- Shipping Company Warehouse
- Sewer System
So Far Done:
Blu Base is Mostly Textured.
Misc Things done
Some overlays.
Gonna start on red base.
Also, I'm confused in the bases theres a Huge platform on the left side of the base. How the hell are you gonna get up their Without Sticky Jumping or Rocket Jumping?
Would it be OK if i added a Ramp (The one from well near the Capture Point / Flag) and some Boxes?
Also I Added a fake metal door under the Resupply. To make it look like a shipping company. (Resembles the one from the red side in Lazytown.)
i'm cool with the style stuff, but i am
not cool with you adding extra brushes. i've completely blocked everything out (except for that sewer tube on accident). i only need you to prop and texture, please. i appreciate the thought, though. the entire purpose of having those triangular spots on the upper parts of the map is so that soldiers and demomen can get up there to pick people off. kind of like the B rooftop on gravel pit.
Ok, I'm having a bit of Trouble.
Do are players supposed to get to the Large Platform near the left side of the Intel Room. How are they supposed to get to the snipers spots up high?
Where do the spawns go? I'd be happy to do them.
Also were you playing on some server that had these 2 girls who kept on screaming and yelling at everyone on Granary?
the player spawn is meant to be on the left side, the opposite side of the intel. if you need to see what is meant to be on that big blank platform, as well as what's underneath it, refer to the pictures i posted on the first page of the original map and you'll figure it out.
people can get back onto the left platform after falling off by going to the intel, jumping onto the center platform, and then jumping again onto the left platform. soldiers and demomen should have it easy though. the resupply areas are to be about halfway along the left wall, on top of the left platform. they won't have a straight sight of the intel though when they get out of the resupply doors because there will be boxes in the way (again, refer to the pictures of the original map on the first page).
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edit - i drew a picture about the whole "omfg how am i supposed to get on that platform???" thing
hope that helps.
ps notice how you run by the intel in order to go resupply, and also notice that you'll have to rely more on health pickups later on...
but that's going to be my problem when you're done.
and thank you again for helping me get this done, joshman. you rock in my book.
redit -- made another one about the "wtf rocket jump to platform?" thing: