I'm just looking at possible ways to spawn the HHH in custom maps and I downloaded a prefab from this site which includes entity_spawn_points to spawn a headless_hatman after a certain amount of time. However, I'm looking more for a system which spawns the horseman depending on what area the players are in (detected by triggers) - would a better system for this use point_templates and a logic_timer? The prefab also includes two prop_dynamics which are the horseman and his axe, which don't seem to be named or do anything but I don't know whether or not they're relevant. Can anyone clarify?