A couple of questions

Zabidenu

L1: Registered
Oct 6, 2010
26
7
1 - Do func_details and hints have any disadvantages to them?

2 - I've overscaled my map, can I just resize it with the Transform tool or do I have to start over?
 

Micnax

Back from the dead (again)
aa
Apr 25, 2009
2,109
1,585
1 - Do func_details and hints have any disadvantages to them?
func_details cannot seal maps, so make sure you seal an area around a func_detail before compiling your map, otherwise it'll cause a leak.

2 - I've overscaled my map, can I just resize it with the Transform tool or do I have to start over?
I really suggest redoing it. Using the transform tool with lots of brushes can tend to cause everything to go off the grid, and it'll be a big, big mess. Next time use a few prop_statics of character models to compare the map to the player heights.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
I'll take a shot however it has been so long I may be wrong.

1 - Do func_details and hints have any disadvantages to them?

2 - I've overscaled my map, can I just resize it with the Transform tool or do I have to start over?

1. Yes they do not block VIS since they are not drawn. Since they do not block though you can see the whole area behind them which if you have a lot of brushes or detail EVERYTHING will be draw and slow down your pc. It is good to use them for detail, not for world brushes (solid groud, solid walls etc)

2. You could however it will result in most all if not all your brushes to be off grid meaning if you even wanted to make an adjustment later it'll be hell.