Doors and such

Fruity Snacks

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Sep 5, 2010
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Not sure if this type of stuff will go here or not, but I'm placing it here anyways.

I'm working with the chamber exit door prefab Aly made, I see the logic_relays and such, and I know (now) what I need to do, but I can't seem to be able to get my doors to open.

When I look at the I/O for the door and the relays, the command to Open the door "Ontrigger - Chamber_exit - Open" seems to be broken, yet, this is what Valve does when I look at their maps (Just doubling checking if I was missing something). The same issue is there for the "Close" command also in the other relay. (this is, Close and Open, when typed in are red).

Also, under the chamber exit doors flag list, there is something checked with ???? next to it. I'm not sure if there is supposed to be something there and in my annoyance last night to get things fixed I broke it or what.

I would love to know if anyone could explain to me whats going on and help me on why i can't even get a door open?

(Side note, the map is a simple one, push button, use portals to move gel, bounce up to platform with exit, that simple)...
 

Fruity Snacks

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I decide to cut out the middle man for this one and use just a straight trigger brush triggering the door (because it works in this case for what I need)

I have the trigger_multiple brush set to Ontouchall (i've tried a couple other options too) -open- ... that didn't work. I also checked and made sure that it was set for any thing to enter it (originally, it was just set for marines or aliens)...

That didn't work... I did try this with a button where I had it set to OnPressed - open... and that worked fine. So not sure what I'm doing wrong.

EDIT: I guess though, for what I'm doing I could just leave it open and have it set as the broken door, like seen on a couple of occasions... but I really still would like to get this solved so I can apply it to later chambers.
 

Fruity Snacks

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I was going to do that, buuuuuut you don't get the unlock animation, which is what I want.... I think I'll just have to be clever until official sdk comes out... The only issue will be closing and locking...

Also, you could just use the underground doors, no animation there.

EDIT: Forums are soo screwy, I love how this post doesn't show up in the "latest post"
 
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Micnax

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Apr 25, 2009
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I was going to do that, buuuuuut you don't get the unlock animation, which is what I want.... I think I'll just have to be clever until official sdk comes out... The only issue will be closing and locking...

Eh? The model itself contains open, closing, locking and unlocking animations, I just use the trigger_multiple/once to send a SetAnimation to the door model and works fine.