Rough'n'ready Portal 2 SDK

Phil42

L1: Registered
Apr 22, 2011
10
0
@VelvetFistIronGlove: Thanks a lot. It works now. I just didn't see that in the first post. :s. But thanks anyway :D

@Ozi: In the Expert compiling properties is "Wait for keypress when done compiling". Then the compiling log doesn't disappear when you mark this.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
whenever I have a chance (inbetween finals, dropfall/runaway and packing to go home) I'm working on a series of test chambers that deal with gel. I have the first one planned out already.

/me slides away on propulsion gel

May or may not be Co-op. But I will defiently be doing Co-op mapping this summer.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
I don't think there is a DL system like on our servers, but the way that I understand it is that you invite your friend and start a nomral map (Might be able to do it via the hub) and the in command type "changelevel" then the name of the map. I believe that is how that works. I'll look into it more in the next coming weeks.

something else i thought of, is there an easy way to add custom models/textures? I was curious to this, does the current "configuration" of swarm sdk allow for portal 2 customs?
 

JoshuaC

L420: High Member
Sep 2, 2008
444
164
So yeah, this is pretty fun.

portal2_playground_a1_02.jpg
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Can anyone who's been playing with this confirm or deny whether that black tile texture has phong shading or not? Sure looks like it.
 

Ritz

L2: Junior Member
Aug 24, 2009
55
176
Thought I'd build a proper stage using moving portals.

ritz_test_1a.png

.bsp Download


If you're planning on using moving portals, bear in mind that they tend to suck people into them which can be pretty frustrating. If you make sure that you always drop vertically into them you can avoid this problem, however it makes for some fairly tricky mapping.
 
Last edited:
Mar 23, 2010
1,872
1,696
Thought I'd build a proper stage using moving portals.

http://dl.dropbox.com/u/1848073/Portal 2/ritz_test_1a.png
.bsp Download


If you're planning on using moving portals, bear in mind that they tend to suck people into them which can be pretty frustrating. If you make sure that you always drop vertically into them you can avoid this problem, however it makes for some fairly tricky mapping.

I cheated...I think.
http://dl.dropbox.com/u/7479925/Maps/prestige_ritzmap.dem