Rough'n'ready Portal 2 SDK

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Thanks for the fixed link. I already made a little map with some little entities.
But at the moment I got 1 probelm and 1 question:
Whenever i want to make toxic, it looks like this:
unbenanntbli.png

When I jump in it, i die and the sound is also the roght one. But it just looks so ugly. Can someone plz help me here?

I suspect it has to do with water in Portal 2 having a special surface flow system that's meant to realistically simulate flow and can't be generated automatically through any of the available tools. Then again, didn't Left 4 Dead 2 have that too?
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
uploaded this, just for the hell of it...
http://dl.dropbox.com/u/1281220/ravidge_chamber001.bsp *note: not an actual map. It's the "my first box-room" map that I always make for every new game/editor that I encounter.

Seems I have more than enough tools under control, now I just need to design stuff... hm
 

Snacks

TODO: Clever title
Oct 15, 2009
121
123
So apparently people are extracting all the P2 content and the decompiled maps are missing static props.

Make a config in the Alien Swarm SDK
The edit config in the SDK launcher should go to <your folders here>\portal 2\portal2

In hammer:
Game Executable Directory:
$SteamUserDir\portal 2

Game Directory:
$SteamUserDir\portal 2\portal2

Copy these folders with their contents from AS to P2:
alien swarm\platform\materials\editor
alien swarm\platform\materials\editor\models\editor
alien swarm\platform\models\editor

into, respectively:
portal 2\portal2\materials\editor
portal 2\portal2\materials\editor\models\editor
portal 2\portal2\models\editor


For decompiling, I'm using BSPSource 1.1.1, and check Fix Rotations, otherwise a bunch of brush ents get rotated off where they should be.
 
Last edited:

Jimmy

L420: High Member
Jul 6, 2009
421
228
Ugh. GCFScape keeps crashing when I try to export materials and models. Damn it.
 

Freyja

aa
Jul 31, 2009
2,994
5,813
Last edited:

Swordz

L5: Dapper Member
Jun 27, 2009
224
37
I made a co-op race map.

http://www.megaupload.com/?d=T8AY9CN5

Works like it should. Sure, there are some horrendous things in the map, i only made it to test. If you want to try, get you and your partner to download it, launch coop and type changelevel mp_swordzrace_a1 when you are at the lobby. Press E at the trigger brush thing so you get launched at the same time. (a.k.a: i don't know how to make a proper timer)

The button at the end sends you back to the coop lobby.
 
Last edited:
Nov 14, 2009
1,257
378
Is there a way to make it so that when you compile a map, it launches Portal2 to play it in? Or is it a sign that I didnt install the FGD correctly?
 
Feb 14, 2008
1,051
931
Is there a way to make it so that when you compile a map, it launches Portal2 to play it in? Or is it a sign that I didnt install the FGD correctly?

FGD doesn't handle that kind of thing. It'd be more efficient from a testing perspective to keep Portal 2 open anyway, imo.