Portal 2 Spoilered discussion

Mar 23, 2010
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Spoiler
in the middle of the campaign chell takes out a coke and drinks it and she says "wow coke is so refreshing" and then glados sings the jingle and ads pop up and tell you to buy coke
spoiler
 
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Pocket

Half a Lambert is better than one.
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Nov 14, 2009
4,694
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After playing through the first couple of chapters. I'm 78% certain that Source now has either phong shading on brushes or a reflection blur option. Hopefully I'll find out in the commentary.

Also, the game comes with an "interactive teaser" made in the Source engine ... for a movie. That Valve had nothing to do with. How hard up for money are these people?
 

tyler

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Sep 11, 2013
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I think it's neat

Now I just need to go through co op. Going to be hard to wait for my boyfriend to get off work when there are like 30 people online that'd play it with me in a heartbeat
 

Ida

deer
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Jan 6, 2008
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Just done with the game, and... man. Wow. Holy crap!

I loved EVERYTHING. Potato GLaDOS was a great idea - it's both hilarious and it gets pretty touching towards the end there. In fact, I almost felt tears approaching before the turrets made me giggle like a maniac.

I'll have to play this game tons more times! Once more for commentary, and of course, I could go for another run of the story. I haven't even played more than 10 minutes of the coop yet.
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
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Yes. That, for me, is by far the best bit of the game- the characters. The way wheatley and glados go smoothly from ally to antagonist, while never changing, is absolutely fantastic. Cave johnson feels a tad extraneous to me, as does that whole extra theme.

I suppose the novelty is cool, and it's all fantastic. I just got frustrated trapped down there buggering about while the faculty was about to explode.

The ending was just what portal needed. Something absolutely ridiculous, but bloody awesome at the same time. It did annoy me the scripted nature of everything after that shoot-the-moon finale, but i suppose that's the balance of cool stuff. Even if the turrets thing was a "random" too far.

Also, Glad You're Gone < Still Alive.

Where IS the national's song anyway? The end of co-op?
 

Trotim

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Jul 14, 2009
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it seems quite hard to distinguish what faces you can shoot and which you can't
 

Ida

deer
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Jan 6, 2008
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I suppose the novelty is cool, and it's all fantastic. I just got frustrated trapped down there buggering about while the faculty was about to explode.

Yeah, I'm not entirely convinced by that whole Cave Johnson business. Old Aperture and Cave just seemed too disconnected, since the only thread holding them together was Caroline. On the other hand, I really liked the art style of it, and hearing the personality of Cave was fun. It's the best looking part as far as I'm concerned, if hardly the most fun.

Where IS the national's song anyway? The end of co-op?
I think it's on a radio in the first act (during the first new-Aperture testing), in a hidden room (which is actually pretty obvious, so you've probably been there).

it seems quite hard to distinguish what faces you can shoot and which you can't

White paint/white concrete.
 
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LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
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Something that bugged me all the way through my first playthrough, and is hideously annoying into my second is the lack of player control. Seriously.
Everywhere through the game, playerclips block you from straying more than a few inches from the route. All that debris? its all clipped so you cant get within a foot of it. You cant put Wheatley down once you pick him up. Every single railing in the game is waist high and insurmountable.
Most of the major game events take place as a scripted sequence, which they control your movement for. The last five minuites are a video- not a scripted sequence with controlled view, a video.
Theres only one solution to most test chambers. I didnt find a single ninja solution. Several tricks i knew- peek-a-portals for example- have been neutered by the engine. There is one path through this game, and generally any time there is a way to stray so much as a foot from it, valve beam with pride at making multiple routes, and give you an acheivement for being so clever. At least Wheatly gets off his rail for a while.
 
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Jan 20, 2010
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I honestly expect free extra story DLs in the future. Valve likes to do that (which is why I love them.)
 

A Boojum Snark

Toraipoddodezain Mazahabado
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Nov 2, 2007
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Something that bugged me all the way through my first playthrough, and is hideously annoying into my second is the lack of player control. Seriously.
I noticed this, but it didn't bother me too much, except for one spot... http://dl.dropbox.com/u/98931/pics/sp_a3_crazy_box0038.jpg

That was playerclipped across the opening, which annoyed me as I attained enough velocity to hop from below to the outside via repulsion gel on the ceiling and floor then launching up through a portal... clunk into the playerclip.
 

LeSwordfish

semi-trained quasi-professional
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Aug 8, 2010
4,102
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Yeah, it was never puzzle-solving stuff (although that is an excellent example of sometimes how clumsy the one-solution-only stuff could be.), it was just, i want to climb on this metal! you've blocked it all off! i want to jump through that hole to my certain doom! It's blocked!. I want to clib over this fucking handrail! Oh, no, wait, blocked.
 

Vincent

&#128296 Grandmaster Lizard Wizard Jedi &#128296
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Sep 5, 2009
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incoming wall of text about my love for this game.

I waited years for this, and I can't honestly say I'm disappointed at all. Few nags here and there but my god it was so worth waiting for this. I actually shed a slight tear in my right eye watching the ending with the chorus of Turrets. That and Valves awesome CGI ending was sweet.

I loved the conductive white gel stuff, makes any surface work with Portals. I thought that was brilliant.. only thing is that my childishness took over and when I saw white gel shooting out of a tube I couldn't help but think, well, you know. It making a sticky sound when I walked ever it didn't help.

Co-op was mostly everything I wanted in Portal. I kinda wish they had a sandbox esque 'mode' already in the game where you could just put Portals anywhere with a partner in a room and just mess around. Maybe with a prop spawner and some Aerial Faith Plates. Maybe I'll just make a half lazy map myself heh.

My only complaint is that the game launched with a micro transactions store. I led it slide in TF2 because they already offered more than a hundred updates of free content, and TF2 is only 20$'s. But.. not Portal 2. I don't know that just erks me.

I noticed this, but it didn't bother me too much, except for one spot... http://dl.dropbox.com/u/98931/pics/sp_a3_crazy_box0038.jpg

That was playerclipped across the opening, which annoyed me as I attained enough velocity to hop from below to the outside via repulsion gel on the ceiling and floor then launching up through a portal... clunk into the playerclip.

Only part of the game where I actually shook my head and went "Valve.. Why did you playerclip that.. MY IMMERSION!"


Well, technically those air vents are still in the game, they just aren't part of the actual gameplay. I was kinda disappointed I didn't get to suck crap into them and watch it go flying myself...