The Hatless Update

tf2.com

L13: Stunning Member
Jun 16, 2010
1,146
703


We've slaved over it. We've missed sleep, meals, and loved ones for it. We've been up countless hours perfecting it. And now, finally, we've put it aside for a few minutes to slap together this update.

So here it is, folks: a Team Fortress 2 100% guaranteed Hatless Update! Now if you'll excuse us, we'd like to get back to our years-long quest to design the ultimate hat. "For the game?" you ask. Uhhh, sure. Now pass those sequins.


Source: TF2.com
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
I was just reading the news page when I realized this actually is considered a major update on the blog, hilarious.

Also: YAY BOT UPDATE.... but seriously, payload? I need some of that 5cp love'n valve... you're hurt'n me.
 

EArkham

Necromancer
aa
Aug 14, 2009
1,625
2,773
Really disappointed with the melee nerf. Lot of folks in Beta said they hated it... yet it still went in. :\

Kep
 
Mar 23, 2010
1,872
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Aaaaaand they actually went through with the Backburner changes, making the standard flamethrower virtually useless by comparison. (And this after I named and described my standard flamethrower too.)

The dynamic model loading sounds cool, though. That's a pretty significant engine upgrade, actually. I wonder if it's something they developed for Portal 2 and decided to backport. I'm also surprised they didn't make it an engine-wide change; every game can benefit from this.

Texture tinting in DX8 mode is pretty cool too. Isn't this also used to goldify the one metal roof in Mann Manor?
 

The_Ulf

L6: Sharp Member
May 26, 2009
399
115
Wow awesome! Most comprehensive balance changes to TF2 in recent memory.

The bots and training stuff is exciting to me, I'm thinking of doing a payload next.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
I don't mind the backburner changes. You're a moron if you're using the BACKburner to reflect anyways. Not to mention the ammo drain.

But holy shit am I getting major glitches though. Sound cuts in and out, bots aren't responsive, and still no connection to the cloud.
 

Jack Riguel

L10: Glamorous Member
Jul 19, 2009
721
254
I don't mind the backburner changes. You're a moron if you're using the BACKburner to reflect anyways. Not to mention the ammo drain.

But holy shit am I getting major glitches though. Sound cuts in and out, bots aren't responsive, and still no connection to the cloud.

EDIT: Also, Who needs to play indie games anyways.
 

NinjillaX

L3: Member
Apr 4, 2011
114
36
I dont like the Backburner having an air-blast because now if a pyro un-successfuly sneaks on a Soldier or something, he can air blast them away and high tail it.

EDIT: Anyone know what this means, exactly? "Improved the Medic overheal effect so it's more noticeable"
 

TMP

Ancient Pyro Main
aa
Aug 11, 2008
947
560
Aaaaaand they actually went through with the Backburner changes, making the standard flamethrower virtually useless by comparison. (And this after I named and described my standard flamethrower too.)

Flamethrower was useless before bud. Literally no reason.

Backburner buff is simply there to make sure you can get out of those incredibly shitty spots you can get yourself into. It's not really as scary as....

The Flare Buff.