CP spurn_point_beta

Austin

L1: Registered
Nov 21, 2009
16
0
Hey all this is my first tf2 map, ive tried to give it a twist to make it a bit more enjoyable in the dynamic capture point system.

Would appreciate feedback on the balancing on it if anyone feels like runnning a server of it for a little while.

Anyways please enjoy! :D
 

janimationd

L1: Registered
Nov 30, 2009
2
0
the map looks really good,
I noticed that your water looks quite boring and tesselated, you can avoid this by making the water texture very large on the surface, it makes it harder to see how fake it really is.
 

Austin

L1: Registered
Nov 21, 2009
16
0
Yeh there's a lot of stuff that needs visually fixing, whether its size, scale or lighting. However the map has been rushed out the door for playtesting, so the cap point system works, as does player clipping. I'll get along with the visual bugs now and improving things like the displacements.
 

Jeremy

L11: Posh Member
Oct 24, 2010
829
299
Damn thin hallways in the last screenshot.
 

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571
Yeh there's a lot of stuff that needs visually fixing, whether its size, scale or lighting. However the map has been rushed out the door for playtesting, so the cap point system works, as does player clipping. I'll get along with the visual bugs now and improving things like the displacements.

Before fixing those, it is best to get gameplay fixed first. Making gameplay good should be the first priority when testing.
 

Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
Are those the Episode 2 antlion tunnel textures in that fourth screenshot?
 

Austin

L1: Registered
Nov 21, 2009
16
0
Before fixing those, it is best to get gameplay fixed first. Making gameplay good should be the first priority when testing.

Hence the beta release :p spent the last week compiling (errors n such as always) and the previous week purely on entities and player clipping to make it playtestable lol Should be on 2 servers later on tonight hopefully IP's are in the download comments :D
 

Austin

L1: Registered
Nov 21, 2009
16
0
Are those the Episode 2 antlion tunnel textures in that fourth screenshot?

Yeh, the caves were originally for cs source, havent bothered switching the textures round yet as my friend likes it with these textures atm, he says it makes for a bit of a change, but if i keep them ill need to make a custom blend texture :(
 

Austin

L1: Registered
Nov 21, 2009
16
0
You could look at the bulletcrop pack textures, they have some cave ones similiar to that, and Mountain lab has something also similiar to that if I remember correctly.

Yeh I've tried to avoid using anything custom in the map to help on filesize but after joining tf2maps i'm definitely going to use some of the awesome custom models and textures you got here, though I'll need a tutorial on pakrat or whatever the prog is for bspzipping
 

waxpax

L5: Dapper Member
Feb 25, 2011
238
151
Played this map with 24 comp players today because my PUG group is thinking of trying to do a 12v12 tournament on a custom map sometime in the future. It was really fun, but the map crashed the server every time Blu tried to go through the caves, probably because there are some pretty big leaks in the cave area. Specifically, I think it crashed after Blu capped the second point in the cave area.

Here are the stv's of the games.
http://www.mediafire.com/?iq3pgt18u4lbnrw
http://www.mediafire.com/?qca1l7947ysi7uj
http://www.mediafire.com/?v35oi1fvvyavi0n