Tieing Things Together?

Pyromancer

L1: Registered
Apr 11, 2011
27
0
I'm reading how to make a setup-gate on the Valve Developer site thing, and I was doing okay, until it suddenly told me to tie two things together, and then I was like :O because I didn'y know what to do. So I thought I'd ask the "pros" here at TF2maps.
 

Mr.Blob

L8: Fancy Shmancy Member
Jun 12, 2009
573
249
1231.jpg


This is the outputs to a trigger_multiple which is tied to a func_door.

So you name your entity (the door) - and then put the in outputs the doors name with the command you want.
 

Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Please read the article I linked over in your other thread, it explains pretty much everything you need to start mapping.
 

KingOfSandvich

L1: Registered
Jan 18, 2011
26
12
Do you mean tying a brush to an entity? That term confused me too when I first started. Create the brush, then click "To Entity" on the lower right toolbar. The brush is now a func_detail. You can then change the class using the drop down menu in the window that pops up.

Example of "Tying" a brush to a trigger:

Make a brush with the block tool textured with the trigger texture.
With it selected, click "To Entity." (I think Ctrl+T also works, but I don't remember).
Change he class name from func_detail to trigger_multiple.

Edit: Correct key combination
 
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Seba

DR. BIG FUCKER, PHD
aa
Jun 9, 2009
2,364
2,728
Tie to entity is ctrl-t; move to world is ctrl-shift-w.